The FPS genre peaked in the late-90s, early-00s with games like Quake 3 and Return to Castle Wolfenstein.

The modern setting for FPS games has been played out far worse than WW2 ever was.

MMOs focus too much on endgame and not enough on the overall experience.

Portable systems and smartphones are horrible platforms for RPG games.

For developers/publishers: Copying another game won't mean you have the same success as it. Come up with something original to draw people away from that game. The MMO and FPS genres being the worst offenders of this.

For developers/publishers: Making a sequel more "accessible" to attract more people to an already established IP, is a good way to piss off your day one customers. Ya know, the same people who bought the original. Which in turn will give your game awful word of mouth.

I want to bitchslap the apparent 90% of studios/publishers who disagree with the last 2 so badly...