Quote Originally Posted by Lone Wolf Leonhart View Post
I can't stand DLC being release at the SAME TIME a game is being released! Really? It's like saying "We have some great stuff for your game, and it's ready at the time of release, but you have to shell out an extra 20 bucks for it". I understand it's a business, and at the end of the day they want to make money, but I was hoping the idea of taking pride in your work and giving people their moneys worth the first time around still meant something.
I agree that the timing of day one DLC sends a poor message, but it's typically not things which are actually ready for release. Most people don't actually realize this, but the certification process for games takes a long time. A month between when the game is actually finished and when it's released might be on the short side of things. Sometimes it can be longer. So if you've got a development team that finished a game and is going to spend the next 1-2 months or more before release making DLC, some of it's going to end up finished before the game comes out. It's too late at that point to get it on the disc, but getting it released on XBL or PSN is certainly doable. Often it's not stuff that was going to be in the game, or which may have been cut and were it not for DLC would never see the light of day. Like I said, I agree it sends the wrong message to consumers, but aside from delaying it a bit what else can they do? And if they delay it they are basically sacrificing sales.

As for my opinions on DLC, I generally dislike it unless it's something substantial. I don't want a new character model in an FPS or a level or two here and there you're going to charge me $10 for. Give me a full blown expansion any day. Something that can add substantial content to the game. Give me new characters in a fighting game, new areas to visit in a WRPG, that sort of thing. Don't try and nickel and dime me for things I don't need.