Quote Originally Posted by Bolivar View Post
This is an incredibly curious decision, considering all the noise they've made about their in-house, next-gen ready Luminous engine (which Versus is running on). I really want to know what the rationale is.

Vivi's statement, that this generation practically ran on Unreal Engine 3, is in no way an exaggeration. The list of games that have used it is staggering. I do think they're going to have more competition next time around, though, with a slew of "next-gen ready" engines already available, such as Frostbite 2 (already being used at EA), Cry Engine 3, and id Tech 5.
The comment about Versus being run on Luminous made be double-take. "Waitwut. They changed engines?" If they did, and the suspicions that maybe Versus would use UE4 were true, then no doubt Versus would be vaporware. XD Anyways, looked it up and apparently they just added the real-time lighting element of Luminous into Versus. Rendering is still done via Crystal Tools. I honestly don't get why Crystal Tools didn't have real-time lighting. That was "new" in '04.

I don't believe id Tech 5 and Frostbite 2 are being licensed outside their parent companies(ZeniMax and EA). Could be wrong on that though. However, I really hope CryEngine 3 picks up steam with licensing. If only to give Epic some more competition.

One thing I have noticed is a lot of companies are making in-house engines now, and giving them fancy names as almost sort of an advertising method to me and other nerds. :P