Quote Originally Posted by Jiro View Post
Quote Originally Posted by Wolf Kanno View Post
Wild ARMS comes to mind, largely cause they balanced the characters out really well whereas the sequels always made it so one character was a crutch character and the rest of the party was backup.
I found the entire party in Wild ARMs 3 to be very useful and integral to things. Granted, Gallows was a bit trout the further you got into the game, but unless you're just nailing Clive with Valiant, his damage output isn't that much better than Jet's and Jet has the advantage of being much faster. Though I will say that Lock On is far better than Accelerator.
Clive does hit harder than Jet and his gun has better accuracy than Jet's (main weakness) meaning he's still largely the bruiser whereas Jet misses a lot unless you spend precious resources to raise his accuracy whereas Clive can ignore it with Lock On and just raise his damage far more than all the other party members. Hell he can eventually do so much damage that you don't even need to raise his ammo either so it all goes to damage. So yeah, I'm going to disagree that Clive isn't the main fighter in your party due to his Force ability kind of being bulltrout. The other issue here is that Guardians are not as balanced as they should be so I often felt that whoever had certain Guardians equipped were largely more useful than the others.