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Thread: w-orst Moments in Gaming Plots

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  1. #1
    pirate heartbreaker The Man's Avatar
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    FF8 orphanage thing, like everyone said.

    The other thing was the end of Star Ocean 3. I loved the game for the most part, but the end (SPOILER)revealing that the entire Star Ocean universe was part of a video game was a bit too much for me to take. Basically could've done without almost the entire second disc. The concept behind what they were trying to do could have been cool, but it was executed really haphazardly and it spoiled the effect they were obviously going for. At the very least (SPOILER)4D should have felt like (SPOILER)another universe entirely, but it didn't.

    And yeah, the backstory of Chrono Cross connecting it to Trigger is pretty troutty too. I love that game for the most part, but there are two really weak moments in the game's plot; the first is the backstory everyone mentioned and the second is the feeble attempt to drop about ten hours of gameplay's worth of exposition on the player right before the final battle, because it's obvious they ran out of time to finish developing the game. The execution of the final battle itself leaves a lot to be desired as well - couldn't they have made it easier for the player to figure out how to get the proper ending of the game?
    Last edited by The Man; 11-27-2012 at 10:20 AM. Reason: :monster:
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