I'd say FFX's lengthy hallways, frequent encounter rate, and rock-paper-scissors combat system exacerbate the issue, more than any other palette-swapping the other games do. Every area is designed to have a wolf, a blob, an element, a bird, etc, and they're all palette-coloured based on the environment. And really, there aren't that many unique locations in the game to begin with, so the samey-ness of it is a lot more noticeable.




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