Only when Final Fantasy Versus XIII has spent at least 13 years in development will it be ready to deploy.

That being said the story of Versus XIII is starting to remind me of another RPG what should've could've and would've done better if the developer had stuck to their guns. There's a game on 360 and most people know of it even if they haven't played it:

I'm talking about Too Human.

Too Human was originally developed for the original Xbox however Silicon Knights changed tactic when the 360 was announced and began going over the game making it prettier and more 360 like. Coupled with a long slow development and an unwise decision about gaming controls (they tried something novel and it ultimately fell flat). What was set to be a visually stunning Xbox Original title with a lot of Gauntlet and Diablo 2 in it (with a heady mix of Viking legend and modern sci-fi mixed in) in terms of game play and a genuinely refreshing take on an ancient myth for a story. It was set to be the online gaming rpg of all console's everywhere. However when it eventually made the release shelves: Graphically it was considered poor for the xbox 360, perhaps fresh from launch but even then it was no Halo 3 or DOA4 in a Post AC1 world it was woefully inadequate on graphics. I would have accepted the graphics as great for original xbox but certainly wasn't something fantastic for hi-def systems. As well as having bad graphics the control choice which had been a novel idea was ultimately terrible and there was no custom mapping to fix the problems experienced. A decision to place an unskippable 30+ respawn fmv in (when dying a LOT is expected) is not good either. In the end Too Human became Too Flawed and people shunned it and a game which clearly was meant as part of a series (a trilogy originally if I remember rightly) ends on a cliff hanger which will now sadly never get answered as Silicon Knights are unlikely to ever finish it.