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  1. #1

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    You are talking about my specialty! Hehehe...

    Play a Job system into free customization FFs...


    Actually FFVIII is very good at that and no matter how many flaws it could have... When a FF as a creative system that lets you create Job classes effectively it's among the best FFs to me...


    Anyway...



    Create the classes is easy... First of all, to answer to some doubts you mentioned in the posts before, it's not true that you have to switch Junction with characters not in the group, or at least just rarely...

    Every character of mine has a Job class and has GFs that are specific to him/her, something the game maybe even encourages since GFs creates a bond with the characters they junction to...
    My choices depend mostly on the abilities and commands the GF has in relation to the class I want to give to the character...


    The Magic command is something only mages have and their spell list reflects the kind of mage they are...

    On the other hand, following the tradition of the series, every character has the Item command on the bottom of the list opposing to the Attack command that stays at the top...

    About GFs, any character has at least one GF specific to him/her but most of GFs are junctioned to the White Mage/Summoner of the group with the purpose to be summoned in battle!


    The Job classes I assigned are as follows:





    Squall - Paladin (Knight)
    110px-FF3-Knight.png

    GF: Shiva, Brothers

    Attack
    Draw
    Defend
    Item

    Cover
    Vit +60%
    Auto-Protect
    HP +80%

    Pretty obvious! Squall is the knight, his role is to protect allies and fight in the frontline.



    Quistis - Gambler/Black Mage
    110px-FF3-BlackMage.png

    GF: Quezalcoatl

    Attack
    Magic
    Card
    Item

    Mag +40%
    Expendx2-1
    Expendx3-1
    Mag +60%

    My self created cameo of the recurring Gambler/Black Mage (reproduced also with Cait Sith and Setzer), makes sense to have Quistis as a Gambler considering who she is in the Triple Triad game. She of course has many attack spells.



    Zell - Monk
    110px-FF3-Monk.png

    GF: Ifrit

    Attack
    Recover
    Revive
    Item

    Str +40%
    Counter
    Str +60%

    Not much to explain here! Zell can only be a Monk... Recover is basically the Chackra command... Revive is by itself a recurring ability of Monks.



    Selphie - White Mage/Summoner
    110px-FF3-WhiteMage.png110px-FF3-Summoner.png

    GF: Many

    Attack
    Magic
    GF
    Item

    Spr +40%
    Auto-Shell
    Spr +60%

    Selphie is the typical White Mage/Summoner officially presented by Dagger and Eiko in FFIX and Yuna in FFX but I apply this class combination also on many other (Aeris, Reina, Ashe, etc.)
    Selphie has many healing and support spells but also most of the GFs (apart from those junctioned to the other characters) to be summoned! She was also the first party member to have relation with GFs when she was a child, even storywise.



    Rinoa - Thief/Trainer
    110px-FF3-Thief.png

    GF: Diablos, Tonberry

    Mug
    Level Down
    Level Up
    Item

    Mug
    Spd +40%
    Auto-Haste
    Initiative

    Yes, Rinoa isn't a mage! It's true she awakes the power of a Sorceress later on and for this fact she has something powerful junctioned to the Magic stat and even without the Magic command she can cast the spells! But outside of that she is a revolutionary outlaw very smart but not so much strong, thus fitting the Thief class perfectly! Also she is a Trainer with her dog and the commands to level up and down enemies!



    Irvine - Ranger/Chemist
    110px-FF3-Ranger.png

    GF: Cactuar

    Attack
    Treatment

    Item

    Med Data
    Move-HP Up
    Auto-Potion
    Luck +50% (or Ribbon, if owned)

    My usual Ranger/Chemist combination, somehow hinted by the Ivalice saga (Balthier is also a representant to me) and applied to guys like Vincent and others! Someone crafting bullets and having to do with gunpowder should be a good alchemist maybe... XD



    Seifer - Dark Knight
    110px-FF3-DarkKnight.png

    GF: Doomtrain

    Attack
    Draw
    Darkside
    Item

    Return Damage
    Vit +60%
    Auto-Protect
    HP +80%

    I know it's a mere theory because Seifer sides with the Sorceress but this is how he would be if succeded to be a SeeD, basically the Dark Knight being Squall's class nemesis! They are both the knights of different Sorceresses.



    Edea - Sage
    110px-FF3-Sage.png

    GF - Shiva

    Attack
    Magic
    Doom
    Item

    Mag +20%
    Mag +40%
    Mag +60%

    The supreme mage that leaves the paty early but has powerful magic to cast, both offensive or supportive, but not much more!



    Laguna - Machinist
    83px-SD_Cid_Original.PNG

    GF - Cactuar

    Attack
    Kamikaze
    Draw
    Item

    Eva +30%
    Luck +50%

    Good with machineguns and explosives to the point of using a bomb on himself to be a kamikaze! This reflects the fact that he is a comical character and a lighter version of Squall!



    Kiros - Berserker
    110px-FF5-Berserker.png

    GF - Ifrit

    Attack
    Mad Rush

    Item

    Str +20%
    Str +40%
    Str +60%

    His limit name suggest this and he seems to fit the role of the wild attacker!



    Ward - Dragoon
    110px-FF3-Dragoon.png

    GF - Pandemona

    Attack
    Absorb
    Devour
    Item

    Str +40%
    Spd +40%

    Of course he couldn't be anything else than a Dragoon! Absorb of course reflects the Dragon command and Devour is a good representation of a dragon hunter able to hunt monsters!
    Last edited by SteahMeLee; 05-24-2013 at 11:25 AM.
    If you want to be a Final Fantasy hero...............

    Choose your class!



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