
Originally Posted by
Loony BoB
How anyone can objectively say that any location from VII onwards is worse than a random lengthy mine/cave dungeon in FFI through FFVI is beyond me. At least in 3D worlds the mines/caves can look different. Seriously.
I can understand abnormally high encounter rates, but if you're going to go down that road then I'll point to some rooms in early FF dungeons which had encounters for every few steps you took. Basically you had to avoid those rooms and not explore them unless you wanted to level up using them or something. Either way, those early FF dungeons were basically crap in every way I could imagine. I can't really blame SE for that, games of that era were restricted by game engines and graphical capabilities. But that doesn't mean that suddenly a beautiful landscape in one of the more modern games is suddenly worse.
It sounds to me like people are associating these locations with one-off plot devices or cutscenes rather than the locations themselves.