Let us not forget the part where it goes
Di ni ni nidoo dooo doo dah dooo deeeee
Di ni ni nidoo dooo doo deehhhh dooo deeeee
dee dee doo dah dah doo diiii diii daaa deeeehhhh
LAAA LAAAAAAAAAA
la ala laaaaaaaaaaaa
laaaluuuliiiiii
leeeelaaaluuuuuuuuu
HNNNN HNNNNNN HNNNNN HMMMMMM NNNNNN GGGUUUU DDEEDADADEEEEEEE
NU NU NIII NUUUU
Then proceed back to bleepity bloops.
I love Esthar. You folks are nuts.
Although I will admit that when you're running after that Pandora thing that it's annoying as smurf.
I QUITE LIKE IT, YES
I didn't really have much problem with that - you just walk over to the open space and press left (or right), iirc. They may have changed this in one of the remakes, though. I guess it might not be 100% obvious what you're supposed to do, but the fact that it shows some other guy jumping between buildings is a pretty big hint.
Last edited by The Man; 12-16-2012 at 05:26 AM. Reason: :monster:
I endured FFIV DS recently... It was the hardest gaming experience I have ever had. Just when you think you're badass for getting through an unreasonably difficult dungeon, the next one is twice as hard.
So: Every location in FFIV DS.
Zozo is bloody annoying, but it also has great music. I'll also echo the Desert prisons in both FFVII and FFVIII. The sewers in FFVIII are very annoying too.
The one that I find most frustrating though is Cave of Gi in FFVII. I always find it a tedious stopover in the story (yeah, it's nice first time around but it has the most predictable 'surprise' ever) and I always forget which doorways I need to go through and which ones I don't.
smurfing Orphan's Cradle.
You see, by this point in the game, I was soured on FFXIII. I actually did like it for 60% of the game. I wasn't a huge fan but I didn't hate it either. Then all that crap on Pulse and the plot having a fatal stroke really put me off. Oh yeah, speaking of Pulse and bad locations, that big tower thing that was like a wannabe Pharos? That was fantastically boring.
But back to my point. I was feeling very down on the game by Chapter 11 or 12 or whatever it was. Then Eden Under Siege happened. I frickin' loved that part of the game. The story was rising to the climax, it had some great atmosphere, and I just had a blast running around.
Then the final dungeon hit. And it was just the most tedious, un-fun, uninteresting final dungeon I've ever had the misfortune of experiencing. At least in an FF game. It was so awful that my position on XIII was brought down from "I really like this" to "I want to quit." I was in the final dungeon and I just wanted to stop because it was so unimaginably lame.
I found the Ma'habra mines (is that how you spell it?) even more annoying, because it's just dark, linear and uninteresting. The enemies in particular are just those robot things that are easy to kill for the most part. Boring. I have to agree though, the tower is just boring and confusing as well.
I didn't mind Orphan's Cradle actually, I liked the music and atmosphere. What I didn't like though was it's length as it seemed to drag on slightly, but also after the ending it was reduced to the initial area. Meaning you couldn't farm sacrifices over and over again. Now that's annoying.
Marsh Cave from FFI. It's near the start of the game when your characters are still pretty useless and it always gives me headaches.
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When I grow up, I want to go toBovineTrump University! - Ralph Wiggum