Quote Originally Posted by Flying Arrow View Post
Bad:
- Encounter rate is far too high in general. The world map is totally reasonable as far as random encounters, but in-door 'dungeon' areas are just ludicrous in spots. The worst offenders so far have been the Cleyra Trunk and Gizamaluke's Grotto. The issue is exacerbated because of the hidden treasure/"!" bubble interactions making you want to look in every non-descript corner.
The encounter rate is a bit high because there are people who don't feel the need to check every corner, and they still need to level up a bit to proceed with the story. If you just run through without getting random items and such it can get a bit difficult to progress at certain points. Like that place in Treno where the lady drops you into a pit to fight a large monster. If you're one of the people who stops to collect all the items, you won't have much difficulty in that fight, even though it's meant to be kind of hard.

Quote Originally Posted by Flying Arrow View Post
- Why can't the game just tell me which items teach which skills before I buy them? Gil and buying stuff isn't necessarily a huge hassle, but seriously why is this information hidden until I've bought the damn sword?
Haha wow, I never even thought of that. I was always concerned about buying every single item in case I found one with a unique skill or that offered multiple skills at once so I wouldn't have to shuffle my equipment around too much. Being able to see what skills they have beforehand would actually be really nice.

Quote Originally Posted by Flying Arrow View Post
Ugly:
- Battles are wayyyyy too slow. This has always been an issue for me with this game. It makes the a lot experience feel sluggish when it should be upbeat and energetic. Can you imagine FFIX with FFX's speedy battle system?
Battles are way too slow in most games for me even worse is that I usually play FFIX on Wait instead of Active because it makes it easier to cheat your enemy out of a turn or two. Open a menu when your character is attacking so that nobody's action bar will increase, including the enemy's, and then when their attack is finished you can continue and let their bar increase instantly after their move. I love making the battle seem more efficient so much that I end up getting frustrated at the game being even more slow than it normally would be