The encounter rate is a bit high because there are people who don't feel the need to check every corner, and they still need to level up a bit to proceed with the story. If you just run through without getting random items and such it can get a bit difficult to progress at certain points. Like that place in Treno where the lady drops you into a pit to fight a large monster. If you're one of the people who stops to collect all the items, you won't have much difficulty in that fight, even though it's meant to be kind of hard.
Haha wow, I never even thought of that. I was always concerned about buying every single item in case I found one with a unique skill or that offered multiple skills at once so I wouldn't have to shuffle my equipment around too much. Being able to see what skills they have beforehand would actually be really nice.
Battles are way too slow in most games for meeven worse is that I usually play FFIX on Wait instead of Active because it makes it easier to cheat your enemy out of a turn or two. Open a menu when your character is attacking so that nobody's action bar will increase, including the enemy's, and then when their attack is finished you can continue and let their bar increase instantly after their move. I love making the battle seem more efficient so much that I end up getting frustrated at the game being even more slow than it normally would be
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even worse is that I usually play FFIX on Wait instead of Active because it makes it easier to cheat your enemy out of a turn or two. Open a menu when your character is attacking so that nobody's action bar will increase, including the enemy's, and then when their attack is finished you can continue and let their bar increase instantly after their move. I love making the battle seem more efficient so much that I end up getting frustrated at the game being even more slow than it normally would be
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