The most important thing though is that Skyrim actually has an interesting, big world to explore, one that can feel hostile and one you can feel lost in. Oblivion was the most generic of generics, a medieval forest basically, and everything that was magical about Morrowind was stripped away - the giant mushrooms, the weird animals, people living inside crab shells, the huge hostile marshes, the broken coastlines, the ash storms, all that. Skyrim doesn't climb all the way back up to those heady heights but I've never said it does. It is, however, an interesting world with a worthwhile aesthetic that regardless of its flaws is hugely enjoyable to explore. Which is exactly what Morrowind always was.