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Thread: Skyborn, one of the best RPG's of the year.

  1. #1

    Skyborn, one of the best RPG's of the year.

    I don't know how many of you know about Big Fish games, but its a lot like Steam. You download their client, download games through them, and so on.

    Well, I was searching for pictures of Led from Septerra core, and came across a statement saying this game was like having Led and two other characters from different games working in the same workshop.

    So I looked into it, and it's an old school type RPG launched this year, back in march.

    And oh my god, it is awesome. The combat is fun, and requires some though. (Nothing complicated yet, but I hope it improves some more)

    The characters are all awesome. I have yet to meet someone I've disliked.

    The music is also spot on at every turn so far, helping ad to to the mood.

    I have been playing for a couple hours, and have yet to find anything I dislike about the game.

    Edit: I'll post some screens of it later for you all to enjoy.

    Screens!

    (SPOILER)
    Our Main Heroine and title screen.


    Her saying awesome things.






    The Tool in question!


    A complete dick!


    Bitchin' Scenery!

    Last edited by NeoCracker; 12-11-2012 at 04:17 AM.

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  3. #3
    Not a fan of those huge character drawings when people talk but otherwise looks spiffy. Who doesn't love old school RPGs~? Any screens of the battle system?

  4. #4
    I actually like the large models in the dialogue, they're very expressive without seeming cartoony.

    And I looked up the game and saw a screen of combat. It has a first-person Dragon Quest style combat to it. How wonderfully old-school!

  5. #5
    Quote Originally Posted by Futan View Post
    Not a fan of those huge character drawings when people talk but otherwise looks spiffy. Who doesn't love old school RPGs~? Any screens of the battle system?
    I didn't get any, but I can soon. The battle system is interesting.

    Your MP is run off a % rather then a growing number, certain abilitiies taking a percent. You recover 5% a round, plus any bonus's from gear.

    Some attacks cause a longer delay in the turn order, so depending on attacks used, weight of equipment, and your natural speed you can go multiple times before the enemy, or them against you.

    There is also 'Threat'. Basically a viewable Agro bar. The total threat of your party adds up to 100%. The more damage you do, the more threat you build and others lose. Healing increases yoru threat as well. The total threat is always 100%, and the highest threat becomes the focus of enemy attacks.

    it was a really interesting way to incorporate MMO-ish agro in a turn based RPG.

    The only fear I have is the game may not be to hard, even though I have it on the highest difficulty. But hey, it's brilliant in pretty much every way so far, so while I may not like the ease I'm excpeting, the game does way more then enough to make up for it.

  6. #6
    Looks neato torpedo. I'm loving how indies are reviving the old-school JRPG. They've been so sparse in recent years.

  7. #7
    I do want to say, since you can't see this in screenshots, the music is wonderful. It does an amazing job at setting a mood wherever you are.

  8. #8
    Looks a little too "KAWAII ANIME DESU =^_^=" for my tastes.

  9. #9
    Quote Originally Posted by DMKA View Post
    Looks a little too "KAWAII ANIME DESU =^_^=" for my tastes.
    ...You have a Card Captor Sakura theme.

    That is thousands of times more that then this game.

    Also, there are some pretty smurfed up bits story wise. For example, the way the Skyborn try to find the Half breeds. When they have a suspect, the beat the trout out of them until they snap and use magic to defend themselves.

  10. #10
    Looks like it's made with RPG Maker. Though that's just cool. Might check it out after Catherine and Xenoblade.

  11. #11
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    Looks pretty neat to me, just the kind of thing I enjoy.

  12. #12
    Quote Originally Posted by Laddy View Post
    I actually like the large models in the dialogue, they're very expressive without seeming cartoony.

    And I looked up the game and saw a screen of combat. It has a first-person Dragon Quest style combat to it. How wonderfully old-school!
    I hate first person RPG combat. It's the reason I couldn't get more than three fights into Earthbound or Shining in the Darkness. Pity, the rest of the game looks awesome, but I'll have to avoid it because of that. That type of setup just really irks me.

    Oh well, at least I was reminded of Septerra Core. Great game.

  13. #13
    Oh wait... first person combat? Noooooooo!!!
    Quote Originally Posted by Skyblade View Post
    I hate first person RPG combat. It's the reason I couldn't get more than three fights into Earthbound or Shining in the Darkness. Pity, the rest of the game looks awesome, but I'll have to avoid it because of that. That type of setup just really irks me.
    Yep, same here. I really can't stand first person RPG combat at all. =(

    There are so many much better battle systems for RPGM XP too.

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  15. #15
    Quote Originally Posted by Ultima Shadow View Post
    Oh wait... first person combat? Noooooooo!!!
    Quote Originally Posted by Skyblade View Post
    I hate first person RPG combat. It's the reason I couldn't get more than three fights into Earthbound or Shining in the Darkness. Pity, the rest of the game looks awesome, but I'll have to avoid it because of that. That type of setup just really irks me.
    Yep, same here. I really can't stand first person RPG combat at all. =(

    There are so many much better battle systems for RPGM XP too.

    Better? The smurf? The only difference is you don't see your character sprite in battle. At best that is a nitpick, how does it alter anything about combat?

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