The single best part of the review was probably the small edit which had Vanille actually shoot Snow when he first gives her an assault rifle.

I have to admit, I love the point about the save points/shops. I mean, what are they? How does the shop system work?

If I had to guess, I'd say the save point is essentially an entire micro-factory, since it can not only assemble new weapons out of midair, but also modify existing ones, which means it's not just a delivery point.

But how are the credit transactions handled, whey do they show up in such weird places (including ancient frelling ruins), and how do they tie in with a multi-planet network, yet can't be traced?

Answer: Because coding actual physical item stores into the game would also mean creating towns and cities to put them in. And having towns would mean you'd have this big open area you're free to move in, and freedom of movement implies you'd have this place to explore and do sub quests in and have fun and leave the hallway and we can't very well ****ing have that, now can we?!