Ok, I know that great products can come to exist purely based on rational business motivated decision making. You can calculate and use formulas and figure out the best possible way to make money and to create a product that will be successful. I know that's possible. Yes.
But I genuinely believe that great products come to fruition better when it's a labor of love. When the people involved are purposeful and set out to create something they're proud of and that they believe in. As opposed to the general, "Oh trout, we need to fix this fast because we need to make a profit NOW" feeling that I get from FFXIV. And this is a feeling I've had about the project since the beginning. It never really felt like a project that came about because a bunch of people had some really great ideas and they wanted to make it come to life. From the get go it felt like they wanted to push hard and fast to make money asap. As opposed to, "We have an awesome idea for a game, and I think people would love it" it always seemed more like, "What kind of game can we make that can make us some money?"
I do think that the original failure of the game has crippled the title to the point where ARR will never be a big success. I think ARR will do mildly well and maybe save SE financially. But nothing more than that.
I hope this is a good kick in the butt for SE. They need some more inspiration in the work that they do.
I feel badly for the people laid off right before Christmas.![]()