Good topic!!!

Speaking about assigning a Job Class to FF characters in games without the traditional classes is what I like the most...


Actually in this game I still didn't plan well the development of classes since I want to skip many Crystarium nodes to emphasize even more the difference between melees and casters, or even other classes...

Actually I want to have Lightning, Snow, Sazh and Fang to have as few spells as possible and their Ravager roles should be based on elemental strikes, not magic spells...

Actually it's possible to avoid many spells that are on the external route nodes...

But this game lacks stats beside power and magic and I don't what to distinguish only between melee and caster...


I'd say:


Lightning - Mystic Knight
Snow - Monk
Vanille - White Mage
Hope - Black Mage
Sazh - Sniper/Chemist
Fang - Dragoon


But I don't find that easy to customize them to fit perfectly those classes like I do in many FF games without specific classes like VII, VIII or X...