NeoCracker it sounded like you were bitching any time you came across anything in Xenogears that you didn't understand right off the bat. That is actually what I felt made Xenogears really cool. It wasn't a story made for ten year olds like a lot of rpg's are. It actually made you think a bit. It really does take a couple play throughs of Xenogears to put all the pieces together.


Xenogears came much closer to Takahashi's original vision for the game then any of the Xenosaga series did. Xenogears gives you glimpses of what took place during all five episodes of the series and if you combine that with perfect works you get an even deeper understanding of what took place within all five episodes.


The only way Xenosaga even comes halfway as close to being as deep as Xenogears is if you include all that database stuff. And the characters in Xenosaga went through so many re-designs that they just ended up seeming like a chopped up mess.


Basically Xenosaga didn't come anywhere near what Takahashi originally planned. If Takahashi's original plan came to be Xenosaga would of all been one game and then Episode II would have taken place thousands of years later with a completely new cast of characters and so on and so on until they reached Episode VI.


But it was much more expensive to create a 70-90 hour long PS2 game then it was a 70-90 hour long PS1 game (and xenogears didn't have state of the art graphics anyway for the ps1 system). It would of been absolutely foolish for them to make such a financial investment for a game that they didn't even know was going to sell that well. Which is why the Xenosaga series ended up getting sliced and diced and it took three games to basically tell one story and at the same time just ended with that without giving any indications of what further episodes were to hold. And Takahashi and his wife ended up getting cut from the team before it was over.

That is why Xenogears is much better than Xenosga in my opinion.