Quote Originally Posted by Skyblade View Post
Quote Originally Posted by NeoCracker View Post
Yeah, Bravery/Faith is an even more bizarre system when you actually realize what it does.
Nah, I know what it does, I just oversimplify in my head because it does way too much. Why have this single stat that is easily min maxed and yet completely ruled the magic game?

Why tie reactions and treasure hunting to bravery? Why give certain weapons strength dependent on a stat that is, again, so easily min maxed?

Why couldn't they have tied these to already existing stats? Why couldn't reactions be tied to a stat associated with the reaction, like strength or speed? Why isn't magic actually controlled by the magic stats?
Yeah, Bravery is just kind of a goofy stat all around.

I kind of like Faith, the premise that the effects of magic are altered from person to person I like, though I think the effects are a bit to great dependant upon the stat.

The Charge system is only an issue for a few abilities, IE Aim. Paired with 'Don't Move' and 'Reduce Charge' it's pretty good, but on it's own Aim is next to worthless. I like that they have something like that to really take advantage of it, but when it's next to worthless without exploit, I take issue.

The egg system I kind of like, except it spawns way to damn much, and there is no way to shut it off. It becomes more of a bother then actually usefull, especially since your humans will pretty much always outclass the monsters.

The Gemeni System is pretty much entirely ignorable.