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					 Job Combos Job Combos
					
						
							This section of the forum is kinda dead, but I might get some replies.
 
 I played Final Fantasy Tactics a few years ago and loved it and I recently got the PSP, the war of the lions version.
 
 What I am doing is giving two jobs per character, except Bard, Dancer and Calculator which are each going to one character. For example, max out Character A with Black Mage and then make them an archer. Max as archer with Black Magic as secondary skill. Until I have a decent amount of skills learned with a job though, I leave the secondary skill as Item usually.
 
 How do you decide what jobs to use? Do you use them all and seperate or just find a job you like and make all of your characters that job?
 
 Anyways here are my job combos. I haven't tried them except the Black Mage/Archer one I used when I last played and I was very pleased with it.
 
 Samurai/Mystic (Oracle)
 Samurai being the primary job, who can use the Yin Yang magic.
 
 Archer/Black Mage
 When she runs out of MP, she still doesn't have to get up close to fight.
 
 Knight/Squire
 Kind of boring, but seems solid.
 
 Chemist/Geomancer
 Chemist being the primary job only for the purpose of being able to throw items.
 
 Ninja/Thief
 I think these two would make a good combo. Ninja being the primary because its just overall a better job.
 
 White Mage/Summoner
 I'm not actually sure yet which will be the primary job. I think the Summoners stats might be slightly higher, but I'll have to look it up.
 
 Dragoon/Monk
 Dragoon being the primary for the equipment.
 
 Time Mage/Orator (Mediator)
 This is kind of a weird combo, but it was the two remaining jobs.  
 
 
 
 
 
 
 
 
	
	
	
	
	
	
	
	
	
	
	
	
		
		
			
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