Neo can I ask you, in a totally non-accusatory way, how long you played Morrowind & Oblivion for? I'm not suggesting you didn't give them a chance, rather, in my experience, these are games that take some time to get the boulder moving, but once its going, you can't pull yourself away from the game and you get "just one more quest" syndrome. It just takes time to really build up that setting.
I understand your frustration with the appreciation it gets, the only thing that ever really bothered me were the assertions that open-world action-oriented Western games are better than linear, tactical Japanese games (of course no one puts it in terms like that). To me, the praise that's heaped on the open-endedness is a little misplaced, as you can either have a long, engrossing single player story and a decent amount of side quests, or a billion sidequests and a decent amount of main story. I can't say which is better inherently, especially since some of my favorite JRPGs like DQVIII and FFXII have massive, sprawling, explorable open worlds.
About 6-7 hours into each game.![]()
Personally, I find the TES games to be the most awesome during the first 20-30 hours or so, basically. It's mainly because I find it exciting to go explore a huge world that I know nothing about... and the more I explore and find out about the world, the less there will be left to uncover.
Though the one thing that I generally like much more in JRPGs than in the TES games are the characters. Even though you can have companions in Skyrim, I never really felt they really added much. The lack of deep interactions and relations to other characters just gives the game a bit of an "empty" feeling after a while. Even the most cheesy and poorly written JRPGs still tend to have interactions between main characters that feel somewhat meaningful. In Skyrim you can even marry people, yet all the character you marry will really ever do is walk around your house and repeat the same lines over and over. It just doesn't really add anything in the end.
The 20-30 hour mark is where it just starts getting really good for me. All these names and locations and histories are starting to make sense, I'm beginning to really impact the world and carve out my place in it, and now I'm getting exposed to quests that really dig deeper into the lore.
I'm with you on characters, though. It's not the characters, the story, or the quests that make these games great. Heck, even the actual playing them isn't all that great on a comparative level. It's some intangible that pulls it all together and allows you to escape into another world.
Alrighty, found some time.
As I said earlier commenting BoB's post, I feel like all these choices are paths set out by several rich men we deal with. Whichever you choose, to me Jensen still seems to be a pawn or go down with the ship. I also don't recall destroying any of the actual illuminati members during the game including it's endings, iirc they're still a level higher than the guys we take down. But if you do have evidence, please do tell.
I can agree to this to a certain level, problem being I don't feel they do a poor job questioning our ways with technology. Shallow, maybe, but only for the people who have educated themselves in the subject.
This would be valid about 10.000 years ago. I'm pretty sure it's the other way around nowadays.
It is stupid, but that doesn't mean it's not true. We should do something about it. I should. You should. Everyone should. But we don't. Why? Because we're taught right from birth that suffering is normal and our goal is to make money. Not change things.
Valid, although if the attempt of enlightening the unaware by showing even a small light on global issues means even the slightest to you, I still think it shouldn't be on the worst games list.
I think that is all for my plea.
It would be nice as a supplement to the endings. TBH I was kind of curious to see what would happen to him and miss mad scientist who I've come to hate quite badly over the course of the game. Can't remember if I shot her in the head or not when the two meet at the baddies lab. Or is that even possible? Either way, I think I tried to at least.
I can agree to this. Maybe if the ending wasn't as inaccessible the philosophy indeed may have better chance to have come across. Mixing bits of philosophy or wisdom in a game is a great way to open up some minds without the player actually knowing he's thinking about stuff. HR could've done it better, but I also just wish there were more games around that do this. I know the Metal Gear Solid games do this a lot, but any game-recommendations on the subject are welcome.
Last edited by Pete for President; 02-01-2013 at 10:24 PM.
I can understand not really enjoying Morrowind, but putting it on a worst games list is about as objectively wrong as you can get with video game opinions. And grouping Morrowind and Oblivion together as basically the same thing? xD
That's because it isn't. You don't really seem to appreciate the distinction between JRPGs and WRPGs, outside of perhaps a purely intellectual recognition. The point of Morrowind, unlike JRPGs, is simply to explore in any manner you see fit. There's a main storyline that's there for you to get around to eventually, but that's just the longest quest among an infinite number of other ones available. With playtime, it's far more immersive than most JRPGs, because you're actually a part of the world and helping to shape it, instead of a glorified movie character out for a predetermined ride (though I play mostly JRPGs myself).At no point playing them did I ever feel the main plot was really that important to get too.
Fair enough if you don't enjoy that style of game. But it's incredibly far from a bad game on almost any level.
EDIT: Hah, yes, Neo is about on par with Huxley now for "worst video game taste on EoFF."
Well no wonder you didn't like Morrowind. It doesn't get REALLY good until about 20 hours in. Then you're hooked for life. (I do personally think the first 20 hours are strong, but not nearly AS strong. Also that's when you're adjusting to the general sense of the game so I understand if it's difficult to get into.)
Oh, woah, no. I'm not falling for that one again.Originally Posted by Pike
there was a picture here
I can understand it's more about exploring the world, but again there's the point that the game likes to referance other parts of the world you'll never get to see, an dit always seems more interesting that whatever I'm doing. Even a lot of the quests just started feeling trivial and pointless. (SPOILER)Says me, the guy who plays Harvest Moon.
Regardless, however, six hours is a long time to put into a game and get no enjoyment. And before you say more things like I don't appreciate what you can do in a WRPG, I'd bring up now New Vegas is going ot have a spot on my best of game list. But I'll get more into why I love that one more then any of the Elder Scrolls Games. :P
...Yeah, I'm not dumping 20 hours int a game if after the first six hours I'm still not enjoying myself.![]()
Calling a verdict on a game after a mere six hours is weird. I give myself 10+ at the very least to make judgement on a game. Often times I'll go on to beat it even if I find it average or poor (see: Oblivion)
Had I ever paid for one of the games I probably would have beaten it. But I was in a position that it was always at a friends house I'd played them. If anyone would buy morrowind for me I'd glady give it at least 15 hours, though I doubt that will ever happen.![]()
I'll buy it for you next time it's on Steam flash sale. Won't be the first time I've gifted Morrowind to someone...