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55. Super Mario RPG: LEgend of the Seven Stars (SNES)
When I first saw this game I was floored that this was happening. Still early in my gaming life, there were few games I had experience when picking this up. In my mind, it had to be one of the greatest ideas ever to combine my joy of RPG's and Mario into one package. And it did not disappoint me. This game was all kinds of awesome.
To start with the timing set up used for it's battle system was great. There really wasn't anything like it back on the SNES. Pair that with a wide variety of abilities and changeable party members? And the ability to select a power up each level? This was everything my younger self could have wanted, and even now in my older and far more
cynical years, this game is still great to play, though extremely easy.
ANd the story and characters are all great. I loved seeing peach in an actual combat role for the first time in Mario. I loved getting Bowser in my group, and was constantly laughing about the silly nature of his dialogue, being both the King Koopa himself prone to anger, but hilariously cry baby like and sensitive. After all the praise it makes you wonder why it's not higher on the list.
But sadly, even when younger this game wasn't all that challenging outside of a couple of areas, and as fun as the story was there wasn't really all that much to it. So, while it's a great romp for what it is, it's more simplistic nature keeps it down for me.
54. Chrono Cross (PSX)
Chrono Cross is a game that has some issues. Some really big issues. Not the smallest of which is that in it's massive cast, effectively two of your characters are relevant for more then five minutes of the plot. Still though, the game ends up doing a lot right regardless of this. So this is what I'll yammer on about.
It's not my favorite battle system, and when I played it first I disliked it, almost to the point I didn't want to keep playing. However, after a while I adjusted to the system, and grew to like it quite a bit if only because it was both unique and very functional, even if the limited amount of character unique elements and pathetic amount of Dual Techs
was sad. Still, the character elements and stats kept who you brought along with you relevant in terms of gameplay.
And while at times the execution and presentation is bad, there are still a lot of good characters
and an intriguing story I feel is a good follow up to Trigger. In the end, it does enough right to overcome it's more
And to note, Atelier Ayesha comes out today, so I may not update this for a bit.
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