There was no way in hell I could have covered everything wonderful about that game in just one write up without it going on forever.
I absolutely adored FES as Aegis was my favorite character.
And I agree with your description, that is what I meant about the story being mostly Symbolic in nature. And I love it. In the end though, I don't think a more detailed narrative needs sacrificed for it.
And I don't buy 'the atmosphere is the story'. For example, read any of H.P. Lovecrafts better stories, and they come with an incredible atmosphere, and a full and detailed Narrative. The Atmosphere is used to enhance a story and make it feel alive, it is not a substitute.
Edit: Also, something I didn't mention in the write up, a huge drawback of this game is Dungeon design is smurfing awful.




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