The difficulty with 12's, at least as far as I remember them, is that all of 12's sidequests were hunts - go there, kill that. Which is more or less what 13 passed off as it's sidequests.
Sig under construction.
Really? Hunts played a major part, but there were others like:
- Medallions and the Nu'Mou
- Those windmill puzzle things in the Cerobi Steppe
- Desert Patient Quests with the Outpost
- Ktjn the Viera and being a life coach with her
- Seven Sisters Airship Stewardesses
- River fishing
I'm sure there's many others I've missed, but more than other games, there's a wide variety of side-quests on offer! There's the sky pirate den...and the bestiary and filling out entries!!
Last edited by Formalhaut; 01-10-2013 at 11:38 PM.
I love how these discussions criticising elements of one game always inevitably turn into critique fests about the systems used in other instalments of the franchise