What do you think of so-called "missable items" in video games?
Personally I find "missable items" pretty annoying, I am a perfectionist in pretty much any RPG I play and I want to finish the game to 100%, and it's really frustrating to spend 30+ hours on one file only to figure out that I forgot 1 copy of some useless limited item early in the game.
In my opinion it would have been much better if the game just gave you very good reasons to obtain an item at a certain point in the game instead, so that although the alternative is very annoying you are at least still able to get it.
Of course I understand that some missable items aren't really intended and just happen to be lost as a result of the storyline (for example, a hidden item in a town that later gets destroyed), but sometimes the amount of missable items is overwhelmingly great - like in Final Fantasy 9, where almost every single screen has some missable item of some sort (chests, Mognet letters, scattered items...), and I doubt that this was just a "mistake".
I guess some people might enjoy missable items because they give you a reason to create a new file and improve from your last time, though.
Discuss.