Nope. It's just based on parts of the real world. See here: Pokémon world - Bulbapedia, the community-driven Pokémon encyclopedia
Nope. It's just based on parts of the real world. See here: Pokémon world - Bulbapedia, the community-driven Pokémon encyclopedia
Ah, I see. It's essentially the same point, though.
This picture doesn't look like our world, despite similarities.
Each region is based on a real world location. Kanto is Kanto, Johto is the Kyoto area, Hoenn is Kyushu, Sinnoh is Hokkaido, and Unova is New York.
Fennekin is my favorite starter, and I usually go for the Grass one.
I don't really have a preference in terms of type for starters. For me, it's usually always been:
Kanto: Charmander, though Squirtle is dear in my heart
Johto: Cyndaquil / Chikorita
Never played Hoenn, but I guess Mudkip
Sinnoh: Liked them all! But I always first chose Turtwig. When I got platinum, I then used Diamond as my starter trade slave so my Platinum now has all of them.
Best starter designs since Red/Blue.
I've heard they are only introducing a handful of Pokemon (20 or so?) and that they've been working on this for a while...?
The number I've heard quoted is adding an additional 50 Pokemon, which sounds to me a lot more likely than only twenty.
Damn, they're still doing the old tired Fire, Water, Grass starters
Unless they've really grown tired designing pokemon and just went "Eh, f**k it, let's do twenty".
While I've moaned alot about how Generation III and V's pokemon designs weren't great, I am pleasantly surprised by what I'm seeing with VI. Then again, it's only the starters and the mascot legendaries. It could all go wrong later
That is justified by the balance they offer in terms of game mechanics. They all have the same degree of weakness and resistance with each other, and they're also quite on par with each other when it comes to effectiveness against other types. Seriously, going fighting - psychic - dark would mess up this balance by quite a bit.
Not to mention their the easiest types to understand. Bear in mind that I still get confused with the type dynamics of the more unique or interesting types, especially steel and dark. By starting off with the "common sense" types, like how fire obviously is strong to grass, you ease the new player into it.
Besides, given that pokemon is marketed as a kid's game, better to ease them into type dynamics than just giving them a dragon, ghost, and steel starter
I can't lie, I would be ALL OVER a steel starter pokemon.