I suppose that's true. And I would like to see more viable options instead of OMG, everyone take Fire Blast. Only take Flamethrower if you want perfect accuracy, and never seeing other moves etcetera.
But honestly, this is one of the portions of the game I think least needs revision. There are tons of Pokémon who need more varied movepools, tons who have fallen by the wayside stat-wise that need revision, and other issues that need rebalancing before the move powers do.
Last time I looked at breeding, the rules were: The child will inherit three stats from their parents. They can take any three stats, from any parent. Granted, this was back a generation or two (I think the Sinnoh games, because I didn't play Hoenn, but I'm not sure), but I'm guessing it still goes that way. Which does give pretty good odds that you'll get some max stats from such a breeding.It's actually not THAT hard to reach 30-31 in just one or even two stats. At least not if you already have some solid breeding pokemon. You're right about the legendaries though. They will have a hard time. But all breedable pokemon can still get there.But I am wondering just how useful that information will be when you're not facing a "max Sp Attack *insert pokemon*". I mean, who is going to get even close to that on the legendaries or event Pokémon? And how many people are going to have the patience to get those on the Pokémon that can be bred, knowing how long it can take?
I think some of the most popular Pokémon transferred are going to be max IV Dittos, just for breeding. Along with possible Synchronize Pokémon for Nature farming.
And yes, if people can transfer over full 31 dittos, then getting pokemon with at least tripple 31's won't be hard at all. I don't remember the exact numbers, but I think either the mom or dad has something like a 50% chance to give its own value in a stat to the child. And this "check" goes through all of the stats. So yeah. "Maxed" pokemon will be less common, but they will probably not be entierly gone either.
Honestly, I browsed Smogon (though I preferred Selebii's Pokémon of the Week), but I almost never implemented them. For one thing, it's hard to get a good feel for an entire battle layout/strategy from the breakdowns. But, for another, it's of extremely limited use in standard gameplay. I'd take Flamethrower over Fire Blast any day, not only for the accuracy, but for the PP. So many of those setups wouldn't last you through any of the caves, or are so min/maxed focused that I think they cease to be fun.Yeah, though since HP gets nerfed quite a bit, it will be a less common move even on Pokemon Showdown anyway. Chain breeding takes time and effort, but is doable and I rememeber doing it back in Emerald. And while it makes it harder to abuse a super-ditto, you can still do it to a degree by first breeding a good pokemon of the kind that you then want to move-breed with etc.IVs are only a portion of it. How many different Pokémon breakdowns suggest "Hidden Power Grass" or something similar, dependent on having a HP70 IV spread? How many require egg moves (or worse, chain breeding) to learn the moves? How many Pokémon setups do they have that you can't even get (like, for example, Blaziken, who was only ever available with Speed Boost in Japan until the XY starter event, yet has that ability in every Smogon breakdown).
And, sure, maybe Smogon does base their systems on an online simulator. But I think a lot of their followers and fans look forward to be able to use the systems and setups in their actual games. And I think losing that ability is going to hurt them somewhat.
I actually hope that you are right, since that would make people use more creative setups of their own instead of "copy-pasted from smogon". But I'm pretty certain that people will find ways to breed pokemon with super high IV stats and smogon recommended movepools with relative ease (at least if maxed dittos are transferable). But once again, we'll just have to see. Perhaps they have adjusted breeding somehow too to prevent that?
I use their advice for overall utility, which Pokémon are good at walling and support, or what the best cross coverage moves are. But otherwise, I tend to focus on creating the best anti-AI team I can. Which, admittedly, isn't that hard, but it's the way I like to play, and it's a lot more fun, especially when you can start free-forming things and creating unique setups.
I love creating my own Pokémon. I was one of the few people to run a full Special Lucario, or use an all-crit Absol. Everyone recommends Sucker Punch, but Night Slash is so much more fun, and Absol gets Psycho Cut and Slash too (sometimes Stone Edge, but I don't like the 80% accuracy), and with a crit-booster held item and either Baton Passing it Focus Energy or using a Dire Hit, that little guy got crits like crazy. I love analyzing all the moves possible for a Pokémon to learn, figuring out which ones I'd use and how to team them up to have a one-Pokémon team wrecker (against the AI, because I only play single player). And the tournament suggestions are rarely usable for that.
Yeah, it would make the Mega-Evolution a much more tactical and important decision (which I like).Yeah, pretty much. On the other hand, sice the mega evolution doesn't even seem to cost a turn, I think I still wouldn't mind if you'd lose it when switching out. It's better to make something very situational than game-breaking after all. And if you lose it when switching, you'd really have to save it for the right moment and use it very wisely instead of just going for it right away.In that case, I think I'm going to have to say I was wrong about losing the Mega Evolution when you switch out. The right counter can pretty much force a switch, and if you lost the Mega form and couldn't get it back in that battle, it would make certain Pokémon worthless. I mean, imagine you setup a Physical, Psychic/Fighting moveset, with proper EVs, for your Mewtwo, anticipating the Mega-Evolution, and then lost it. Mewtwo is then worthless to you, as without the Physical boost (and STAB), those moves are junk with normal Mewtwo's stats.
They might still restrict that, but it would make Mega-Evolution very risky.
What I don't like is how the Mega-form seems to keep the movepool and EVs of the base form. And since many of the Mega-forms have different STABs and different stat focuses than the standard forms, a Pokémon customized as a Mega-evolved beast might be nigh-useless without the boost.
As for transferability: Official systems have been trying to ban faked Pokémon since Gen I (when non-event Mews were restricted out of some tournaments). But the systems have been broken every time. There's only so much data in place to track viability. The current GTN can't differentiate hacked Pokémon from standard caught Pokémon as long as they're made right, and I've even seen an all 31-IV Genesect, complete with the event OT and Trainer ID, trade fine that way. Even if they add new restrictions to the new Pokémon games, they don't have a way to retroactively add it to the DS games, and, thus, no way to restrict trade-overs. As long as you don't break the viability rules, like sending over a shiny Reshiram, or a Snivy with Contrary, or a Mewtwo with Quiver Dance, things like that, I don't think there will be any problem sending over hacked Pokémon. I think we'll get them by the truckload.