Page 6 of 7 FirstFirst 1234567 LastLast
Results 76 to 90 of 103

Thread: PS3 surpasses Xbox 360 Worldwide!

  1. #76
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    You switch between the face buttons and the right analogue stick pretty damned often, while your left thumb more or less always rests on your right stick, unless you are playing a vs fighter. Or are you saying your super special games require you to change camera positions more often than receiving button input? Maybe you should play games that don't have dumb cameras i guess.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  2. #77
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,476
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    It's not about having dumb cameras, it's about enjoying being able to walk in one direction while looking to the left/right/up/down etc.

    First and third person viewpoint games often require a lot of camera-adjusting if you want to get the best out of them, and good games make use of the bumper/trigger buttons for regular usage and save the face buttons for situational events. A good example - for me, at least - is Batman: Arkham City which I've been using a lot lately. To move around, I use the left analogue stick. For sight adjustment using the camera, I use the right analogue stick. This allows me to move around the screen with fairly fluid motions, a useful thing in the game. The buttons I use in fights, while the gadgets are primarily controlled by the bumper/trigger buttons.

    FPS games naturally require a massive amount of camera control considering it's how you target things, and games like Uncharted benefit greatly from this, too. You still use buttons for things like reloading, but it's not as vital. JRPGs with camera control allow for aesthetic rewards when you can control your camera angle while moving around, such as in XIII and XIII-2. Obviously in games that have no camera control, the right stick more often than not becomes far less important.

    What games do you play that require you to be constantly pressing ABXY/XOTriangleSquare?
    Bow before the mighty Javoo!

  3. #78
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    Who said anything about constantly? Not me, that's for sure!

    But if you really want to, every fighting game I play, gran turismo 5, Ninja gaiden also takes care of most of the camera positioning without me needing to use the stick, and considering enemies throw themselves at you nearly 24/7, you kind have to keep your fingers on the attack buttons most of the time.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  4. #79
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,476
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Yeah, I think we play games with very different priorities when it comes to camera and button-actions (outside of the trigger/bumper buttons, which are always available regardless of how you prefer to hold a controller).

    I don't think, for example, straight forward car racing games are ever going to really require you to change your camera angle.
    Bow before the mighty Javoo!

  5. #80
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    There's the replay mode and photo mode!

    In either case, GT5 is the only racing game I have. The other games I mentioned outnumber it by like 6 times. The rest of my games usually switch between face buttons and right stick pretty often, so there's no "stay in awkward position for a long time" going on.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  6. #81
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,476
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Oh, yeah, I don't find it terribly awkward really - I just find it strange that they would switch the button/stick around like that, particularly considering the 360 is such a FPS-focused console compared to the PS3.
    Bow before the mighty Javoo!

  7. #82
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    I don't mind the DS controllers at all, but I do prefer the gamecube controller and that thing has the dpad and stick swapped around.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  8. #83
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,476
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Oh man, I hated the Gamecube and N64 controllers. Admittedly I didn't use the former often enough to get used to it, though, but the latter one was so crazy. But worth it for Mario Kart and GoldenEye 007.
    Bow before the mighty Javoo!

  9. #84
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    the N64 is crazy but the GC controller was sex from day one.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  10. #85

    Default

    Gamecube is the most amazing controller constructed to this day.

  11. #86
    Fei Gone Wrong Polnareff's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Posts
    1,266
    Blog Entries
    2

    Default

    Quote Originally Posted by Loony BoB View Post
    Hands are, for the most part, symmetrical... so I prefer the layout of controllers to be the same. I'm not saying the 360 is a bad controller at all, nor that it's not comfy, just that the layout of the buttons and sticks etc. doesn't make much sense to me, while that of the PS3 does. I wonder what the thinking behind the design was?
    Yeah, the 360 controller was also a bit bulky, so playing fighting games especially on it was a chore (I know somebody's gonna mention playing them with an arcade stick, but that cannot be done anymore after an injury I sustained 13 years ago). Meanwhile I could do pretty much anything on a Dualshock controller.

    I think in the 360's case it was that they knew it'd get more of the FPS games and sports games and such (and it did) so they designed the controller with the left analog stick up top to make aiming easier, and the right one on the bottom for the camera. You'll notice that in practically every shooter and sports game on the 360, the controls are the same. I wouldn't know about on the PS3, since I never played the PS3 for those types of games.
    Xenogears is the tragic story of how your whole life can take a crappy turn, just because you happened to see a lady in a wedding dress before her wedding.

    This boy is crackin' up, this boy has broken down
    This boy is crackin' up, this boy has broke down

  12. #87
    Newbie Administrator Loony BoB's Avatar
    Join Date
    Aug 2000
    Posts
    52,476
    Articles
    53
    Blog Entries
    19

    FFXIV Character

    Loony Bob (Twintania)

    Default

    Quote Originally Posted by Polnareff View Post
    they designed the controller with the left analog stick up top to make aiming easier
    Oh, I didn't know about this. I had no idea it made aiming easier. I suck regardless, so I suppose that makes sense.
    Bow before the mighty Javoo!

  13. #88
    tech spirit
    Join Date
    Feb 2003
    Location
    Virgo supercluster
    Posts
    17,950
    Articles
    2
    Blog Entries
    2

    FFXIV Character

    Mirage Askai (Sargatanas)

    Default

    Quote Originally Posted by Polnareff View Post
    Quote Originally Posted by Loony BoB View Post
    Hands are, for the most part, symmetrical... so I prefer the layout of controllers to be the same. I'm not saying the 360 is a bad controller at all, nor that it's not comfy, just that the layout of the buttons and sticks etc. doesn't make much sense to me, while that of the PS3 does. I wonder what the thinking behind the design was?
    Yeah, the 360 controller was also a bit bulky, so playing fighting games especially on it was a chore (I know somebody's gonna mention playing them with an arcade stick, but that cannot be done anymore after an injury I sustained 13 years ago). Meanwhile I could do pretty much anything on a Dualshock controller.

    I think in the 360's case it was that they knew it'd get more of the FPS games and sports games and such (and it did) so they designed the controller with the left analog stick up top to make aiming easier, and the right one on the bottom for the camera. You'll notice that in practically every shooter and sports game on the 360, the controls are the same. I wouldn't know about on the PS3, since I never played the PS3 for those types of games.
    Try a hitbox for fighting games then .
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  14. #89

    Default

    Totally shoving this article in my friends face.

    "One does not simply choose between Black and White magic."
    Awesome picture courtesy of Lockharted. Thank you!

  15. #90
    Fei Gone Wrong Polnareff's Avatar
    Join Date
    Jun 2005
    Location
    Columbus, OH
    Posts
    1,266
    Blog Entries
    2

    Default

    Quote Originally Posted by Loony BoB View Post
    Quote Originally Posted by Polnareff View Post
    they designed the controller with the left analog stick up top to make aiming easier
    Oh, I didn't know about this. I had no idea it made aiming easier. I suck regardless, so I suppose that makes sense.
    I noticed, at least in my case, that it's a little easier for me to play shooters on the 360 than the PS3. But it's easier for me to play everything else but shooters and sports games on the PS3. The fact that the left analog is up top makes it a bit more natural for those types of games, especially with the degree of control that analog gives you.

    It would make a bit of sense, considering the original Xbox also had a troutload of shooters on it. The Xbox S controller (which originally was just a Japan-only controller until complaints about the Duke started coming in) was pretty damn good for shooters and still seems to be held as a sort of benchmark, or at least a decent alternative to a mouse and keyboard layout (I still don't understand to this day how one can play a shooter with a mouse/keyboard, but it seems to be the preferred way of doing it). I can agree with that. Hell, the 360 controller itself is kind of a throwback to the original controller, just sleeker.
    Xenogears is the tragic story of how your whole life can take a crappy turn, just because you happened to see a lady in a wedding dress before her wedding.

    This boy is crackin' up, this boy has broken down
    This boy is crackin' up, this boy has broke down

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •