The idea of id Tech 5 being used in Skyrim was nothing but a wet dream by fans. There was no way Bethesda, after essentially rewriting Gamebryo just for Skyrim, was going to say iirc months before the game was to be released "Ya know what? smurf that engine we just spent months, if not years, on and built a near finished product on. Let's convert the entire game to this new engine we acquired. Sure no one in this studio is familiar with the engine, and we'll probably have to recreate some assets for things like MegaTexture but we can do it!"
Skyrim - Winter 2016
But yeah, I pretty much agree with you. As much as I'd love to see the next Elder Scrolls or Fallout use it I know it's unlikely.
I have some other trout I want to post but long posts on mobile are a smurfing PITA so I'll edit or post it later. :x
EDIT: My senile ass forgot the point I was going to make, but I still remember the ranting portion.The rant was about how while Carmack is a genius when it comes to programming, he really needs(or ZeniMax needs to force him) to step down from game design and stop smurfing with the artistic workflow. And because I can't remember the point I won't bother but give a brief-ish summary. XD
Basically it was bitching about how the mindless kill spree with no story subgenre is looong dead(I haven't played Rage yet admittedly) and they need to move on. As well as slightly less bitching about how while MegaTexture made sense and solved a legitimate problem at the time, that problem no longer exists in this day and age and they need to remove that pointless learning curve for their artists.![]()





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