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Thread: Ni no Kuni

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  1. #1
    Recognized Member Croyles's Avatar
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    Right. Still really loving this game, but the first annoyances of the battle mechanics are starting to show themselves.

    Either make the AI controlled characters more intelligent or give us a finer degree of control in their commands, because they tend to waste all of their MP in the first battle they come across.

    The game has a "gambit" like system a la FFXII but is in no way as detailed or complex, meaning that any permanent commands you give them result in either them not using any abilities whatsoever or completely wasting their MP before it is actually needed, which causes a lot of sticky situations. The fact that you can't change these "gambits" outside of battle is also irritating.

    Also, this problem is made worse by the fact that the MP of your allies aren't shown on the main battle screen. You have to either hover over them with a spell or otherwise to see it.

    The battle system is probably already too tough for most kids (not because of it's complexity, its not that complex) so you might as well teach them a complex system like FFXII's gambit system so that they at least have a chance to survive.

    It wouldn't need to be quite as complex but give us the options for sparse MP use and making them physically move away from attacks, because they just seem to stand there and take sucker punches to the face.

    It's unfortunate because everything else about this game is stellar (and absolutely still worth playing and completing, don't get me wrong!).
    Last edited by Croyles; 02-05-2013 at 03:45 PM.

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