Sphere break was a lot of fun. the one where you only needed 50 points wasn't too bad. The 100 points thing wasn't mandatory for lady luck, was it?
Sphere break was a lot of fun. the one where you only needed 50 points wasn't too bad. The 100 points thing wasn't mandatory for lady luck, was it?
everything is wrapped in gray
i'm focusing on your image
can you hear me in the void?
When your mental arithmetic is as terrible as mine, you quickly learn to hate Sphere Break.
I loved the nonlinearity, less serious mood, dressphere system, and battle system.
Everything else was.... But I still think it's worth checking out, especially if you weren't too keen on FFX.
This was a genuinely touching and well-executed sequence.
The Den of Woe sequences were also quite impressive.
On the same note, the Crimson Squad stuff was neat.
I liked Shuyin as an antagonist.
Yuna was more interesting and likable in this game. She was far too remote and complacent in X.
And finally the best part...
The ability to choose to keep Tidus dead.
I loved that the game gave you the chance to do all the sidequest sand get up your Completion rating but if you preferred the Normal Ending, you could tell teh Fayth to let it be. It's better for Yuna's character anyway.
I loved this game.
The cheesiness and ridiculousness of it appealed to me.
I brought Tidus back. Then I cried when they met each other again.
I'm a complete sap for stuff like that.
I know. I chose the make Tidus alive option as well. Sure, it's not the hard-hitting, bittersweet ending that people want, but damn it I want a happy ending!
I also concur with the Den of Woe. That cavern was genuinely spooky. As was the Via Infinito. I only wish Japan released the international version though; the creature create stuff sounds interesting.
The voice direction in this game was better than in X. I fully acknowledge my new love for Yuna is at least partly due to her actress being so much bettr this time around.