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Thread: Improve your least favorite FF.

  1. #16
    GO! use leech seed! qwertysaur's Avatar
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    Came up with another one for FF II:
    Include something that hints to emperor Mateus's backstory.

  2. #17
    Fortune Teller Recognized Member Roogle's Avatar
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    This game is not my least favorite Final Fantasy, but I feel like this would improve a lot of the problems people have with it.

    Final Fantasy VIII:

    - The Draw command now draws significantly more spells when used as a command, up to 100 stock of select spells can be drawn at a time.

    - The game's difficulty is reworked with the idea of having a max stock of magic.

    This would be the least amount of work short of overhauling the entire game and system.
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  3. #18
    absolutely haram Recognized Member Madame Adequate's Avatar
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    FFIX: Replace the leveling and battle systems with those from literally any other FF. Then the entire game is now just Freya, Steiner, Vivi, and Dr. Tot going around getting into shenanigans.

    FFXII: It's the same game, but the soul that makes an FF great is actually included this time.

    Quote Originally Posted by Forsaken Lover View Post
    You can't improve a flawless game, Shorty.

  4. #19
    GO! use leech seed! qwertysaur's Avatar
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    Quote Originally Posted by I'm my own MILF View Post
    FFIX: Replace the leveling and battle systems with those from literally any other FF.
    No. That would mean using the leveling system from II which is terrible.

  5. #20
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Forsaken Lover View Post
    You can't improve a flawless game, Shorty.
    You can when its a flawless piece of trout.

  6. #21

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    Quote Originally Posted by qwertysaur View Post
    Quote Originally Posted by I'm my own MILF View Post
    FFIX: Replace the leveling and battle systems with those from literally any other FF.
    No. That would mean using the leveling system from II which is terrible.
    I liked the battle system from FF2.

    It was entertaining and hilarious watching Firion & the others hit themselves and almost die just to gain more HP.

  7. #22
    Recognized Member VeloZer0's Avatar
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    The funny thing is that the 'cheater' way to level in FF2 is closer to the real life training method of practicing then repeatedly challenging monsters and hoping you learn something and become stronger.
    >>Am willing to change opinions based on data<<

  8. #23
    programmed by NASIR Recognized Member black orb's Avatar
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    >>> Funny FF XIII-2 is my least fav now..

    here is what SE didnt do:

    The most important thing, REAL MAPS GODDAMMIT!
    we just got scraps and nerfed maps from the previous game. They wanted to impress somebody with that? Ridiculous.

    and now the less offensive stuff..
    The Cristarium is suppossed to improve not to be nerfed. So make one up to level 500 with a ton new different abilities. There you go problem solved easy.

    Make a real story and a real villain. Just hire someone from a different game company who can make them, there are plenty of people for that out there.

    More complex battle system, I felt like playing FF1 with monster graphics.
    The familiars/monsters was a good idea.

    Longer game, I beat the thing in a week.. I expect to be amused more.

    More playable characters.. It only had 2 guys to play with ..

    Make Real/good NPCs, RPGs has lots of them, having just Nora Team fooling around is not enough.

    The Clock Puzzle is not fun, is just a pain in the ass.. I wonder which was the sick mind who thought about them.

    Customizable weapons/equipment. They already did that in FFX, it cant be that hard.

    Customizable outfits (Xenoblade, Resonance of Fate), Is time for SE to start thinking about that, armors and weapons are supposed to have different shapes colors etc. You change the equipment you change the character appearance. I know SE is a lazy company but come on put some effort on it.

    Better music please, just try to make something close to Nobuo`s music..

    An Easy, Normal and Hard mode, most of the videogames have them. For a reason.

    Oh yeah, art direction is an important thing.. It looks like this game didnt had any.

    Im sure there are lots more things to improve but this is the only thing I can think of right now..
    >> The black orb glitters ominously... but nothing happens..

  9. #24
    Fortune Teller Recognized Member Roogle's Avatar
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    Quote Originally Posted by Raistlin View Post
    FFXIII

    -Remove the narrow corridor, add in some exploration and world development.
    -Actually develop some side characters. Cid and Jihl are ideal candidates.
    -Hang whoever wrote the last 5 chapters.
    Looking back on it, I agree with this because I had trouble actually remembering who Cid was until I looked him up to confirm he was the character that I was thinking about. A long gameplay experience like Final Fantasy XIII should not leave you confused about who certain characters were. In fact, there were characters whose names I never actually learned because they were gone from the story so fast and I had trouble finding them in the Datalog because of it.
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  10. #25
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    Quote Originally Posted by VeloZer0 View Post
    The funny thing is that the 'cheater' way to level in FF2 is closer to the real life training method of practicing then repeatedly challenging monsters and hoping you learn something and become stronger.
    Hands up everyone who plays "Final Fantasy" for the realism.

    To heck with realism, I'm here to suplex trains, dangit.



    My least favorite is FFII, but it's been said, so I'll do several.

    FFII: Fix the levelling system.
    FFVIII: Fix the junction system.
    FFIX: Fix the graphics.
    FFX: Replace Seymour with a character with a personality.
    FFXI: Remind me to install the thing some time.
    FFXII: Fix the battle system, replace the License Board, remove Vaan, and balance out the game's writing.
    FFXIII: Open the world up to exploration. Present plot details in the game's plot. Improve the dialogue.
    FFXIV: Fix everything. Wait, they're actually doing this, apparently.
    FFTactics: Give me the option to kill Delita and save Ophelia.
    FFTactics Advance: Steal FFTA2's gameplay (except the "no MP at start of engagements" thing). Make the special characters more useful. Add in more cameos. Add in more quests. Add in still more quests. Add in DLC quests. Make my sequel a reality.
    FFTactics A2: Repair the main plot. Put MP back in the game. Fix the job/ability learning presentation.
    FFVII Dirge of Cerberus: Fix the story, improve the gameplay, make levelling something you can do alongside gaining money.
    FFVII Crisis Core: Remove the RNG. Remove the retcons. Remove most of the additional characters. Don't let the story fall apart after Nibelheim.
    FFCrystal Chronicles: Make it easier to play solo. Add the Moogle into multiplayer.
    FFXII Revenant Wings: Put it on a system that allows micromanagement.
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  11. #26
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    Final Fantasy: Mystic Quest

    make Tristam the protagonist, he's much cooler.

  12. #27
    Depression Moon's Avatar
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    FFVII

    Make it feel less like a bad anime and give Sephiroth some damn personality!

  13. #28
    tech spirit
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    I'll do two as well.

    FF2: Replace the current leveling system with a skill/stat point distribution system where you gain points after battle and can freely (but permanently) distribute them to any base stat, spell, or combat skill level. Make some of the "guest" characters be usable permanently later in the game. This would be similar to a sphere grid, but I don't intend for there to be a lot of limitations on what you can select. Given enough EXP, you should be able to max out every statistic, but because of the exponential nature of most leveling systems, maxing out everything would take an extreme amount of time, and the leveling speed should be balanced around having a couple of weapons at a good level at the end of the game, or fewer weapons leveled but enough spells leveled to be a decent mage, for example.

    FF13: As said earlier, replace narrow-corridor level design with something that is a lot more dynamic and exciting. Allow us to go back to previous areas, give us more non-combat areas where you can interact with the world. Let us learn more about the world and its inhabitants through in-game conversations with people living there. Implement most battle elements that were added in FF13-2, except monster training. Add more side quests earlier in the game, and add more side quests that are more interesting than "read mission objectives, kill, return".
    Last edited by Mirage; 01-30-2013 at 11:22 PM.
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