You know? Imma do 3/4 of my least favorite FF Games, just to spite your silly rules!

FF VIII:
-Drop the Orphanage plot point. Even if it really is foreshadowed, (Don't know if MJN ever got around to writing that article on it or not. ) were it to be dropped, nothing about the game would change. It's a complete waste of time, and adds all sorts of stupid to the scene with Irvine shooting at her.

-Do something other then a Junction system. It makes the act of using Magic feel silly when I can just junction the strongest to my STR and beat people just as effectively as using magic, but without ever having to worry about running out of said stacks of Magic. And Drawing from enemies is stupid and bothersome. And really, in an in-world sense, not mechanically, Junctioning makes no sense. There is no semblance of explanation given about it either.

-And the cast. Oh god the cast. We are going to need to do an MIB style mind wipe and start this over from scratch. And maybe at least try to make more then just Squall and Rinoa relevant to the over arching plot. But that may be asking for a bit much....

- smurf Triple Triad. smurf this and pretty much every other Card game in video games. (Except Xenosaga 1, that Card game was boss.)

- Please lets get a weapon that isn't a gunblade. Or comically over sized Nun-Chucks. Or Wrist mounted dog launcher.

Thats good for VIII.

FFX:
-smurf Tidus. He's annoying as hell. You know who could fill his role very well? Auron. He has every reason to want to go save his friend Jecht from being Sin. Also, let Yuna be the main character. After all, the story actually does revolve around her. Also, I never really got the point of bringing in Tidus anyway. I mean the Fayth tried it once already with Jecht, and that didn't exactly pan out to well. Why do the same thing again?

- Give Yuna a bit of personality. I mean she's the central focus of the plot, regardless of how often Tidus likes to scream 'It's my story!' and do stupid trout for no reason. At least give the games real protaganist a bit of flare.

- For the love of god add some challange. Even compared to the earlier titles of this series this game was a cake walk, and even tells you in the beginning how every encounter in the game can be handled with ease. The battle system of this game has to much going for it to be bogged down by not needing to try.

- The choice is a lie. The Sphere grid was a good try, but ultimately pointless. Each character has their Preset paths they can go down. There are ways to branch into other paths, but ultimately it's pointless. It's a fair ways into the game before you get the option t really do anything with it, and by the time you can your characters are already far along enough on their paths there is little to no point in changing now. Again, even if there was a point, the games ease makes the effort wasted.

- This game needs to seriously work on it's atmosphere and Priorities. Firstly, why is every damn town built on a coast? There is plenty of inland space where the big bad sin could never reach you. You know, being water based and all. This just makes the people of Spira look like Morons.

- And shut Seymore up.

FF XIII:

- Get rid of the Hallway. Please.
- Sahz aside, we need a cast overhaul.
- Please go into more detail in game, and drop the excess of Data Logs.
-Please, for the love of god get rid of the Hallway.