My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
Usually I like to think I'm impartial but the class I ended up playing the least was the Oracle.
http://www.youtube.com/Greatermaxim
Terra..................Fight
LV99...................Morph
HP9999................All Magic
MP999.................Item
Vigor 45................R-Hand: Illumina
Speed 90..............L-Hand: Genji Shield
Stamina 40...........Helmet: Oath Veil
Magic Pwr 110......Armor: Minerva
Bat Pwr 255
Defense 216.........Relic: Ribbon
Evade 75
Magic D 184.........Relic: Economizer
Magic B 87
Not fond of the Archer. Maybe when you charged with the Archer exclusively you'd get an effect like 'don't move' and 'stop' with their arrows.
Or -1 Move or -1 attack for a couple rounds.
http://www.youtube.com/Greatermaxim
Terra..................Fight
LV99...................Morph
HP9999................All Magic
MP999.................Item
Vigor 45................R-Hand: Illumina
Speed 90..............L-Hand: Genji Shield
Stamina 40...........Helmet: Oath Veil
Magic Pwr 110......Armor: Minerva
Bat Pwr 255
Defense 216.........Relic: Ribbon
Evade 75
Magic D 184.........Relic: Economizer
Magic B 87
That is a really good idea. I wish they would have taken that approach with the job class rather than the generic Charge abilities.
My least favorite job class was probably Ninja, as it felt like it was poorly balanced against the rest of the classes. My least favorite special job class was the Holy Swordsman class as it makes Meliadoul, who joins after Orlandu, underwhelming at best.
I believe in the power of humanity.
Ninja is the best class in any of these games in terms of usefulness.
In terms of originality, I liked the Blue Mage in the TA series. And even though they were slow as hell and broke the game, Calculator was one of the more interesting classes in any RPG.
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My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
I've played FFTA but never found the secret jobs.
Bishops are terrible for their task, which is magic support of both the offensive and defensive type. Really just no point, specially given that the red mage is pretty good job (double/twin cast simply amazing). The orator probably the one job I remember trying out that I just didn't like. I'm also not big on paladins.
I didn't have the patience to play FFTA... too childish for my taste.
In FFT, I used only the mage classes to add some challenges. I used monk the least for being too broken.
This is actually the approach i'm taking on my current playthrough. Early on, one of my Knights learned weapon, armor, power, speed and mind break. I then changed her job over to an archer around the time you run into Dorter trade city ( when you can actually start getting Bows! ).
The result is pretty awesome. I can use knight break abilities at long range. Power break is great to effectively take a monster out of battle. He'll still be there, but he'll be swinging at you for less than half the damage. The rate of success in hitting one of these breaks seems to be 42% - 55%, depending on you and the enemy's position. Sadly, concentrate doesn't improve the success, but i'll take ~50%.
The problem with power break is that it gets considerably weaker as the game progresses. In the beginning it represents a far larger fraction of a monsters damage than later in the game.
>>Am willing to change opinions based on data<<