My first impulse was Parasite Eve. It and FFVII pioneered the real-time set piece which has become the apex of modern game design in the last few years. I think it's time for the return of The Cinematic RPG.

But then I realized:

Quote Originally Posted by NeoCracker
Give me Ogre Battle: March of the Black Queen.

That game was very well made, and could use some streamlined mechanics involving Ali, Cha, and Reputaion. There were ways of altering those numbers that are virtually impossible to realize without a guide, and end up requiring such ludicrous Micromanagement to control.

But yeah, expand on the Dialogue, fix up those numbers, and give you actual description of what an item/weapon actually does, and you would have a thing of true beauty.
More than any other title, Ogre Battle has the greatest potential to become something incredibly special through polish, tweaking, retranslation and rebalancing. There was no game like it at the time... The Grand Strategy RPG is a fleeting dream which would be such a joy to fully realize, especially since so many great Grand Strategy games have come out over the many years since Ogre Battle. Give us greater customization, control over parties, make Alignment and the other karma systems more tangible, and add in those epic Ogre Battle/Ivalice dialogue cutscenes we love so much and you'd inevitably have one of the most special games of all time.