In every RPG there is a moment when the first basic plot thread is laid out. In Final Fantasy I, you get it from talking to the King of Cornelia and finding out that a princess has been abducted. In Chrono Trigger, it's Lucca's speech to Crono when he's picked up the pendant and got on the telepod. "I don't know where this is going to send you, but we don't have any other choice." Final Fantasy IV has the text crawl at the beginning, being the goodie two shoes that it is.
In Final Fantasy VI, this scene is the moment where the game gives you the first real bit of plot development. And it's one of the best, if not the best, of those listed above.
I thought Locke wouldn't yell at Tina. I know it's supposed to be funny but Locke's been around the block a couple of times, he wouldn't yell at somebody who'd lost their memory.
This was always Commander Riker's big line on Star Trek: The Next Generation. Usually he'd take his foot off of the thing it was propped up on for his "heroic stance" first. Usually.
I wonder if the reason the Magitek Armors don't do anything while they're talking about trout is that they can't see the party. It seems elementary, but that's how I'd do it on film, or if I were animating it.