Its possible to suck at RPGs, especially if we are talking about older RPGs where item management is the real challenge. It gets a bad rap cause you can technically "keep leveling up" but if you really look at some of the older games (like 80s and up to maybe 1993) you'll notcie levels don't help you as much as they do in later games. A level 99 party in FFVI or VII is pretty much unstoppable, in FFIV? you can still be curb stomped by several random encounters and Zeromus.
Largely RPGs "skill" is genuinely a combination of lateral and critical thinking, grasping and fully understanding the combat/customization system, some trial and error, and lots of patience. Do you think you can play any RPG and get 80-90% of everything completed without a guide and not knowing the game? If no, then you are probably not an expert at it. RPGs have always been time sink titles, even before some of them became literal grinding time sinks, the true skill was being able to uncover all the secrets and learning how to become efficient with the battle system customization system, and item management.
It gets harder to defend RPGs requiring skills once you get to the modern era, its probably the reason why WRPGs have become more successful because they still grasp the concept of exploration and discovery that JRPGs have forgotten.
Mirage: I disagree that P3 is Fake difficulty, but I won't get into it cause I already know where you stand on this and I don't need to waste my time convincing you otherwise cause we both know it ain't going to happen.![]()