Shorten some dungeons. Enhance the post-game. This can be done using such things as...
Chocobo racing minigame.
Ability to roam all areas of both Cocoon and Pulse post-game while you watch/talk to the people who are coming to terms with the changes.
Gathering/crafting minigame.
Ability to switch 'lead' character mid-battle (death of lead character causes forced change of lead character).
Exploration-rewarding minigame.
More Gran Pulse areas to explore, including an eventual discovery of non-hostile Gran Pulse habitants at a far corner of the world.
Monster Battle minigame, perhaps similar to Pokémon, perhaps similar to FFXIII-2.
Traversable world map.
Town developing minigame that leads to shops opening etc.
Two more characters - I'd go with Jihl and Serah, personally.
Actually, you know what? This is what FFXIII-2 should have been, plot-wise. The expanding of civilisation on Gran Pulse and the exploration and charting of Gran Pulse. Noel could easily have been added in somehow without getting involved with timey wimey stuff.



Reply With Quote