I want them to allow you to have non-inverted camera controls. Inverted only with no option to change is unfair.
I don't like the Zodiac Job system, but I think the License Board could be rearranged a bit better and possibly even augmented, since it's too easy to have characters with most of the top board mastered on a playthrough with moderate sidequests. Restructuring would be nice especially for the tecknicks, where you have to master them essentially one at a time. It would be better for characters to have one or two essential to their archetype, instead of focusing on getting them all.
All gambit commands should be unlocked at the start, having them unlock as the story progresses doesn't make any kind of real sense, especially for tactical players who have really mastered the system.
Other than that, the combat system shouldn't be tweaked at all; it was one of the most important and best-implemented innovations in RPG history. It allows you to have the real-time combat modern WRPG blockbusters are obsessed with, while still having the tactical control of every action that a true RPG demands.
Is that Yahtzee Croshaw giving us that pronunciation?
Ok, I can accept camera control options.I want them to allow you to have non-inverted camera controls. Inverted only with no option to change is unfair.
Well, I haven't tried or seen the ZJS, but I have to say that the regular License Board is pretty pathetic. It's way to easy to max, and far to easy to reach particular milestones. Since nothing stops you from just buzzsawing through the board to whatever your current target is, and otherwise there is essentially no reason to work the system otherwise, the entire system kind of broke.I don't like the Zodiac Job system, but I think the License Board could be rearranged a bit better and possibly even augmented, since it's too easy to have characters with most of the top board mastered on a playthrough with moderate sidequests. Restructuring would be nice especially for the tecknicks, where you have to master them essentially one at a time. It would be better for characters to have one or two essential to their archetype, instead of focusing on getting them all.
Agreed. With one caveat:All gambit commands should be unlocked at the start, having them unlock as the story progresses doesn't make any kind of real sense, especially for tactical players who have really mastered the system.
The Gambit system was horrible. There is no engagement in a game that plays itself. Once you get access to twelve Gambits, you can program them all for pretty much every situation and never do anything in combat again. The only time there was any "tactics" to the combat was around bosses, and that was mostly positioning control and running away to avoid being hit until you could heal, or executing Quickenings.Other than that, the combat system shouldn't be tweaked at all; it was one of the most important and best-implemented innovations in RPG history. It allows you to have the real-time combat modern WRPG blockbusters are obsessed with, while still having the tactical control of every action that a true RPG demands.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.
I would like the cut of the story that didn't include Vaan. That would be nice.
Isn't that what XII had? I certainly don't remember him having any involvement in the plot.
I would honestly like to see his character having a little more importance. Even Penelo was a more involved character, due to her interactions with Larsa. Vaan was just...pointless. Either remove him entirely, or actually involve him.
My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.
He can really use a hand with this, and any support you can offer is appreciated.