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Thread: FFVII and Classes: What could have been...

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    Well, I'm the classes fanatic but I shall say that I prefer that the characters have this free development with Materias so that I could be the one to re-create the traditional classes myself without having to accept pre-created classes already assigned to characters like in IV or IX...

    My favorite FFs are those like VII where you can freely create classes and it's not true that your characters are the 3 sets of Materia, I have a set for any character and any of them reflects a traditional Job Class of the brand...
    I think they would have added classes just as mere titles like they are in FFVI where you can assign most magic and commands to whoever you want...


    Anyway, let's come to how I assign classes here:


    Cloud - Mystic Knight
    110px-FF5-MysticKnight.png

    Materia: Lightning, Ice, All, Elemental
    Equip: Buster Sword, Escort Guard, Tetra Elemental
    Limit: up to Level 4

    Attack
    Magic

    Item

    He is a SOLDIER and although being a swordsman he has a proficiency with magic, he is based on having an element imbued to the weapon and many elements to absorb via Materia, Armor and Accessory so that he can also heal himself with his attack spells.



    Barret - Knight/Machinist
    110px-FF5-Knight.png

    Materia: Cover, HP Plus, Slash All
    Equip: Gatling Gun, Warrior Bangle, Tough Ring
    Limit: Level 1 (constant Sadness status)

    Slash-All


    Item

    A Knight/Machinist as seen with FFVI Edgar! He is the tank specialized in defense and allies protection and uses the Mindblow Limit that is the typical Knights Magic Break to cut MPs. It fits with him being strong but protective and he is sorta a knight of his cause although in a modern way! Slash All act as Machinist Tools.



    Tifa - Monk
    110px-FF5-Monk.png

    Materia: Deathblow, Counter, Counter Attack
    Equip: Leather Glove, Gigas Armlet, Champion Belt
    Limit: up to level 4

    Attack
    Deathblow

    Item

    Tifa could only be a Monk, it's just to decide how and Deathblow with the counters are the sole answer. Counter is paired with Deathblow for a multi-counter!



    Aeris - White Mage/Summoner
    110px-FF5-WhiteMage.png110px-FF5-Summoner.png

    Materia: Barrier, Full Cure, Heal, Destruct, Restore, Revive, Shield, Seal, Exit, Choco-Mog, Shiva, Ifrit, Ramuh, Titan, Odin, Leviathan, Bahamut, Kjata, Alexander, Phoenix, Neo Bahamut, Hades, Typhoon, Bahamut Zero, Knights of the Round
    Equip: Guard Stick, Wizard Bracelet, Circlet
    Limit: up to Level 4

    Attack
    Magic
    Summon
    Item

    Aeris is the recurring White Mage/Summoner seen also with Dagger, Eiko and Yuna but I give this setup to others healer girls in the series! This setup hides other purposes that could be noted by some. For example being her the Summoner and because she dies, it's not possible to "cheat" with Knights of the Round. Of course what I'm saying is that after her death these Materia are not used anymore! Losing a character means also losing his/her class and role in battle!



    Red XIII - Berserker/Scholar
    110px-FF5-Berserker.png110px-FF3-Scholar.png

    Materia: Fire, All, Sense, Added Effect, Mystify
    Equip: Mythrill Clip, Mythrill Armlet, Power Wrist/Fury Ring
    Limit: up to Level 3 (constant Fury status)

    Attack
    Magic
    Sense
    Item

    Pretty absurd and funny combination of Berserker and Scholar is the good reflection of a wild beast with an intelligence outmatching humans. He has Sense (from Scholars) and some spells (Ultimania describes him as a SOLDIER of sorts due to Hojo's experiments) but the rest of what he has is of a Berserker! He has Mystify + Added Effect in the weapon being able to put both the enemies and himself in Berserk attacking or cast the Berserk spell, or he could start already in Berserk with the Fury Ring.



    Yuffie - Thief/Ninja
    110px-FF5-Thief.png110px-FF5-Ninja.png

    Materia: Steal, Throw, Speed Plus, Enemy Away, Added Cut, Steal as Well, Pre-Emptive, Gil Plus, Sneak Attack, Luck Plus
    Equip: 4-Point Shuriken, Chocobracelet, Sprint Shoes/Sneak Glove
    Limit: Level 1

    Attack
    Throw
    Steal
    Item

    Of course Yuffie is the Thief/Ninja combination and she has all that can be expected from these classes that are often combined as the same or one the evolution of the other! Dexterity and speed with stealing & throwing abilities!



    Cait Sith - Black Mage/Gambler
    110px-FF5-BlackMage.png

    Materia: Comet, Contain, Earth, Fire, Ice, Lightning, Gravity, Mystify, Poison, Time, Transform, Ultima, Manipulate, Magic Plus, Quadra Magic, MP Turbo
    Equip: Silver M-phone, Wizard Bracelet, Circlet/Hypno Crown
    Limit: up to Level 2

    Attack
    Magic
    Manip.
    Item

    I pair the Black Mage class with Gambler like I do with Sezter and Quistis since magicians and cards/dices are affine! It's a way to make Cait Sith strong and worthy! It fits the story since Cait Sith is a sort of avatar of Reeve that is a magician or whatever that is being described in Ultimania like an Inspire, someone that can give life to non animated things using magic and move them from afar!



    Vincent - Ranger/Chemist
    110px-FF5-Ranger.png108px-FF5-Chemist.png

    Materia: Morph, Double Cut, W-Item
    Equip: Quicksilver, Silver Armlet, Ribbon
    Limit: up to Level 4

    4x Cut
    Morph

    W-Item

    The classic pairing of Ranger and Chemist, since actually someone expert in bullets and gunpowder could be also expert in alchemy! In this case the 4x Cut is the X Fight and Morph is Poach, skills taken by the Ranger! W-Item is there to give him also some traits of Chemists!



    Cid - Dragoon/Blue Mage
    110px-FF5-Dragoon.png110px-FF5-BlueMage.png

    Materia: Enemy Skill, Enemy Lure, Chocobo Lure, Long Range, Underwater
    Equip: Spear, Dragon Armlet, Protect Ring
    Limit: up to Level 2

    Attack
    Enemy Skill

    Item

    The Dragoon/Blue Mage mix seen also with Kimahri that I apply also to Krilie! The usual Dragoon but with the aid of the Blue Magic versatility! His Jump attacks are used via Limits and also the Dragoon other command Dragon to drain HP/MP.






    So, this is how I pretty much create traditional classes although the game doesn't give you fixed ones!
    It's one of the FF I studied more with this purpose!

    Quote Originally Posted by ShinGundam View Post
    I don't like class system at all. I prefer characters that have lots of abilities and spells rather than just a handful of abilities.
    But going too much beyond in this direction characters becomes all the same and flat, without a specific fighting style that can boost their characterization greatly instead of having and indefinite wide set of abilities and spells without a sort of "theme" that makes them having a sense together and it's what a class basically is, even if not taken from the traditional set!
    Last edited by SteahMeLee; 05-27-2013 at 01:13 PM.
    If you want to be a Final Fantasy hero...............

    Choose your class!



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