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Thread: FFVII and Classes: What could have been...

  1. #1
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Dancing Chocobo FFVII and Classes: What could have been...

    So Ultimana's have revealed that in the early stages of VII's development the cast of VII was meant to have actual classes (Aerith was meant to be a Geomancer for instance) yet the idea kind of got scrapped due to the Materia system, though its easy to tell that characters still retain parts of their original classes like Cid, Yuffie, and Vincent.

    Now, one criticism laid against VII has been that the Materia system prevent sthe characters from really standing out beyond story purposes and that your "party" is basically your three sets of Materia builds. So my question is, do you think VII may have been a better game had they employed an FFVI style class system in cooperation with the materia system? You know have Cid always have the dragoon Jump command and Aerith with an actual Geomancy ability that can't be removed?

  2. #2
    GO! use leech seed! qwertysaur's Avatar
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    Cloud: Fighter
    Barret: Sailor/Gunner
    Tifa: Monk
    Aerith: Geomancer/White Mage
    Red XIII: Red Mage
    Cait Sith: gambler/Black Mage
    Yuffie: Loli Ninja/Thief
    Vincent: Morpher

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    Shlup's Retired Pimp Recognized Member Raistlin's Avatar
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    Yeah, I do agree that FFVII could have really used something in addition to materia, or at least some greater restrictions on their use. As-is, there isn't a whole lot to distinguish between the characters and play style. I can do basically the exact same things with Cloud/Tifa/Cid (my usual party) as I can with Cloud/Yuffie/Red XIII. It only depends how to decide to use materia that matters.

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    Recognized Member VeloZer0's Avatar
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    I don't really get all that attached to the idea of different character being different. All that means is that I get to use the ones I like without it affecting how I decide to set up my party.

    I would probably only enjoy a class-like system layered on top if it were to make the party set-up aspect of the game more interesting. If it just made the game more restrictive and pigeon-holling I will take a pass.
    >>Am willing to change opinions based on data<<

  5. #5

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    Cloud: Red Mage, Paladin/Dark Knight
    Aerith: White Mage, Summoner, I don't call her "Geomancer" the both mentioned job classes describe her completely, anyway.
    Tifa: Monk, Gambler
    Barret: Archer
    Nanaki: Dark Knight (not because of personality but because of his physical attacks and his offensive magic), Berserker
    Yuffie: Ninja, Thief
    Cait Sith: Tamer, Gambler
    Cid: Dragoon
    Vincent: Archer, Berserker, Blue Mage (both because of his LIMITs)
    Sephiroth: Super powerful Red Mage (not that it would stop him from knowing all spells), Summoner

    Technically everyone can be called Freelancer or Red Mage there, of course. I just wrote some things depending on their personality, their techniques, how they start and all.

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    Pinkasaurus Rex Pumpkin's Avatar
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    I like the idea of them having classes to distinguish, which is why I gave them all certain materia and kept it there. No switching around, or just giving it to the three I like most, so that way each character has a strength (and weakness) and I have reasons to use each and every one of them. For example, Barret has poison on his add status attack and he absorbs lighting damage. If I am against someone vulnerable to poison or an enemy that does lighting damage, Barret will be in my party. Yuffie can steal, and had Leviathan for water damage. Red XIII absorbs fire magic, has Ifrit, and Fire materia. Cait Sith can morph and manipulate, etc.

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    Recognized Member ShinGundam's Avatar
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    I don't like class system at all. I prefer characters that have lots of abilities and spells rather than just a handful of abilities.


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    What if it wasn't actually restrictive? How about any character can use any Materia, but each character has an affinity for certain Materia that improves their effectiveness with it?

    An attack multiplier, increased chance of an attack hitting, free added effects, etcetera.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

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  9. #9

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    Cloud: Fighter/ Summoner. Gains the power to Summon after the Black Materia event to replace Aerith's skill.
    Aerith: White Mage/ Summoner
    Tifa: Monk
    Barret: Gunner
    Nanaki: Red Mage
    Yuffie: Ninja, Thief
    Cait Sith: Gambler
    Cid: Dragoon
    Vincent: Gunner/Berserker

  10. #10

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    Well, I'm the classes fanatic but I shall say that I prefer that the characters have this free development with Materias so that I could be the one to re-create the traditional classes myself without having to accept pre-created classes already assigned to characters like in IV or IX...

    My favorite FFs are those like VII where you can freely create classes and it's not true that your characters are the 3 sets of Materia, I have a set for any character and any of them reflects a traditional Job Class of the brand...
    I think they would have added classes just as mere titles like they are in FFVI where you can assign most magic and commands to whoever you want...


    Anyway, let's come to how I assign classes here:


    Cloud - Mystic Knight
    110px-FF5-MysticKnight.png

    Materia: Lightning, Ice, All, Elemental
    Equip: Buster Sword, Escort Guard, Tetra Elemental
    Limit: up to Level 4

    Attack
    Magic

    Item

    He is a SOLDIER and although being a swordsman he has a proficiency with magic, he is based on having an element imbued to the weapon and many elements to absorb via Materia, Armor and Accessory so that he can also heal himself with his attack spells.



    Barret - Knight/Machinist
    110px-FF5-Knight.png

    Materia: Cover, HP Plus, Slash All
    Equip: Gatling Gun, Warrior Bangle, Tough Ring
    Limit: Level 1 (constant Sadness status)

    Slash-All


    Item

    A Knight/Machinist as seen with FFVI Edgar! He is the tank specialized in defense and allies protection and uses the Mindblow Limit that is the typical Knights Magic Break to cut MPs. It fits with him being strong but protective and he is sorta a knight of his cause although in a modern way! Slash All act as Machinist Tools.



    Tifa - Monk
    110px-FF5-Monk.png

    Materia: Deathblow, Counter, Counter Attack
    Equip: Leather Glove, Gigas Armlet, Champion Belt
    Limit: up to level 4

    Attack
    Deathblow

    Item

    Tifa could only be a Monk, it's just to decide how and Deathblow with the counters are the sole answer. Counter is paired with Deathblow for a multi-counter!



    Aeris - White Mage/Summoner
    110px-FF5-WhiteMage.png110px-FF5-Summoner.png

    Materia: Barrier, Full Cure, Heal, Destruct, Restore, Revive, Shield, Seal, Exit, Choco-Mog, Shiva, Ifrit, Ramuh, Titan, Odin, Leviathan, Bahamut, Kjata, Alexander, Phoenix, Neo Bahamut, Hades, Typhoon, Bahamut Zero, Knights of the Round
    Equip: Guard Stick, Wizard Bracelet, Circlet
    Limit: up to Level 4

    Attack
    Magic
    Summon
    Item

    Aeris is the recurring White Mage/Summoner seen also with Dagger, Eiko and Yuna but I give this setup to others healer girls in the series! This setup hides other purposes that could be noted by some. For example being her the Summoner and because she dies, it's not possible to "cheat" with Knights of the Round. Of course what I'm saying is that after her death these Materia are not used anymore! Losing a character means also losing his/her class and role in battle!



    Red XIII - Berserker/Scholar
    110px-FF5-Berserker.png110px-FF3-Scholar.png

    Materia: Fire, All, Sense, Added Effect, Mystify
    Equip: Mythrill Clip, Mythrill Armlet, Power Wrist/Fury Ring
    Limit: up to Level 3 (constant Fury status)

    Attack
    Magic
    Sense
    Item

    Pretty absurd and funny combination of Berserker and Scholar is the good reflection of a wild beast with an intelligence outmatching humans. He has Sense (from Scholars) and some spells (Ultimania describes him as a SOLDIER of sorts due to Hojo's experiments) but the rest of what he has is of a Berserker! He has Mystify + Added Effect in the weapon being able to put both the enemies and himself in Berserk attacking or cast the Berserk spell, or he could start already in Berserk with the Fury Ring.



    Yuffie - Thief/Ninja
    110px-FF5-Thief.png110px-FF5-Ninja.png

    Materia: Steal, Throw, Speed Plus, Enemy Away, Added Cut, Steal as Well, Pre-Emptive, Gil Plus, Sneak Attack, Luck Plus
    Equip: 4-Point Shuriken, Chocobracelet, Sprint Shoes/Sneak Glove
    Limit: Level 1

    Attack
    Throw
    Steal
    Item

    Of course Yuffie is the Thief/Ninja combination and she has all that can be expected from these classes that are often combined as the same or one the evolution of the other! Dexterity and speed with stealing & throwing abilities!



    Cait Sith - Black Mage/Gambler
    110px-FF5-BlackMage.png

    Materia: Comet, Contain, Earth, Fire, Ice, Lightning, Gravity, Mystify, Poison, Time, Transform, Ultima, Manipulate, Magic Plus, Quadra Magic, MP Turbo
    Equip: Silver M-phone, Wizard Bracelet, Circlet/Hypno Crown
    Limit: up to Level 2

    Attack
    Magic
    Manip.
    Item

    I pair the Black Mage class with Gambler like I do with Sezter and Quistis since magicians and cards/dices are affine! It's a way to make Cait Sith strong and worthy! It fits the story since Cait Sith is a sort of avatar of Reeve that is a magician or whatever that is being described in Ultimania like an Inspire, someone that can give life to non animated things using magic and move them from afar!



    Vincent - Ranger/Chemist
    110px-FF5-Ranger.png108px-FF5-Chemist.png

    Materia: Morph, Double Cut, W-Item
    Equip: Quicksilver, Silver Armlet, Ribbon
    Limit: up to Level 4

    4x Cut
    Morph

    W-Item

    The classic pairing of Ranger and Chemist, since actually someone expert in bullets and gunpowder could be also expert in alchemy! In this case the 4x Cut is the X Fight and Morph is Poach, skills taken by the Ranger! W-Item is there to give him also some traits of Chemists!



    Cid - Dragoon/Blue Mage
    110px-FF5-Dragoon.png110px-FF5-BlueMage.png

    Materia: Enemy Skill, Enemy Lure, Chocobo Lure, Long Range, Underwater
    Equip: Spear, Dragon Armlet, Protect Ring
    Limit: up to Level 2

    Attack
    Enemy Skill

    Item

    The Dragoon/Blue Mage mix seen also with Kimahri that I apply also to Krilie! The usual Dragoon but with the aid of the Blue Magic versatility! His Jump attacks are used via Limits and also the Dragoon other command Dragon to drain HP/MP.






    So, this is how I pretty much create traditional classes although the game doesn't give you fixed ones!
    It's one of the FF I studied more with this purpose!

    Quote Originally Posted by ShinGundam View Post
    I don't like class system at all. I prefer characters that have lots of abilities and spells rather than just a handful of abilities.
    But going too much beyond in this direction characters becomes all the same and flat, without a specific fighting style that can boost their characterization greatly instead of having and indefinite wide set of abilities and spells without a sort of "theme" that makes them having a sense together and it's what a class basically is, even if not taken from the traditional set!
    Last edited by SteahMeLee; 05-27-2013 at 12:13 PM.
    If you want to be a Final Fantasy hero...............

    Choose your class!



  11. #11
    Depression Moon's Avatar
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    I prefer classes over what VII and VIII gives us. With VII on a future playthrough I'll try and make them have as much distinctive roles as possible. I think I had Cloud with the Bolt spells which I think Square has hinted at for his elemental affinity like Lightning.

    Hope The next FF will give us classes again. We haven't had true ones since IX.

  12. #12

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    Quote Originally Posted by Depression Moon View Post
    I prefer classes over what VII and VIII gives us. With VII on a future playthrough I'll try and make them have as much distinctive roles as possible.
    I agree but with VII or VIII style it's even more fun since you can re-create classes and give roles the way you like without being forced to have pre imprinted ones...

    Hope The next FF will give us classes again. We haven't had true ones since IX.
    But in that way all the fun to setup them with your creativity is gone, you have everything pre-done...

    Better to have a totally free system instead and assigning classes and roles by your choice...
    If you want to be a Final Fantasy hero...............

    Choose your class!



  13. #13
    Jinx's Avatar
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    I prefer already given classes.
    Quote Originally Posted by Fynn View Post
    Jinx you are absolutely smurfing insane. Never change.

  14. #14

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    Quote Originally Posted by Tifa's Boobs View Post
    I prefer already given classes.
    I accept already given classes as long as you are the one to assign them to the characters even while the classes cannot be customized (FFIII or FFV way, I mean) but I don't like already definite characters (FFIV and FFIX way)... But my best choice is when the recreation of classes is totally up to my creativity (FFVII and FFVIII way)...
    If you want to be a Final Fantasy hero...............

    Choose your class!



  15. #15
    Depression Moon's Avatar
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    Eh, I prefer IV's and IX's.

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