A slightly weird topic, but how do you prefer your cameras to work in the Final Fantasy series (in terms of actual game-play, not cinematic or cut-scenes)? I don't know about you guys, but this aspect usually plays a big role in the presentation of the game and how I end up perceiving it.
For instance there's the top down view of I, II, III, IV, V, and VI; the static camera angles of VII, VIII and XI; the pseudo-static cameras of X, and then the more third-person cameras of XI, XII, XIII, and XIV.
In cinematography there are certain camera techniques, movements and angles used in order to convey something extra to the audience, and so in that vein I think there is a lot of potential to take it back to how X had done its cameras. In how to tell a greater story at a higher level above dialogue and action, and how to portray more emotion to the player and what they experience.
Just my two-cents. What do you guys think?