Quote Originally Posted by Cloudane View Post
FFXII: That great big massive desert type place you have to go through to get to the other end of the world, with the sort of maze of circular structures? And the sewers. Unfortunately combined those seem to make up 90% of the game.

FFXIII: That never-ending foresty place which you have to slog through and just goes on and on with little to no advancement in the story, I think it's when it's just Lightning and Hope, and it's a little bit reminiscent of FFX's Macalania.
You mean the two Sandseas in FFXII? Yeah, they were boring desert slogs. Such a bore. The Garamsythe Waterway for me were more of a very annoying puzzle/maze, so I didn't really like them as much. As for FFXIII, that place was more of a build-up to Palumpolum rather than something of it's own right. It was decent, I guess.

And seriously, no one else has beef with the Great Crystal of XII? That place didn't even have a map! And was just a confusion maze, filled with waystones and oddly named locations.