Instead of difficulty levels, I think all of the major boss fights should have an optional handicap a player can activate if for some reason they can't handle the boss as is. You know, some kind of mechanism in the dungeon somewhere that can be triggered without too much hardship. Then the extreme players can brag they never had to use the handicaps. Of course, it's not something I think should be made painfully obvious like "if you hit this switch, the boss up ahead will be handicapped so your weak ass can stand a snowball's chance in that fry pan, wuss." Instead, it would be something like "this conduit must supply power to something incredibly dangerous. Should we mess with it?"
Quote Originally Posted by Loony BoB View Post
gathering/crafting added to the single player games instead of restricting it to the MMO's. Beat the toughest enemies and use their hides to create the toughest armour and their teeth to make the toughest weapons.
Them japs don't think we're ready for an RP that crams in so much activity.