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Thread: What classes/jobs would you like to see?

  1. #16
    Valerna's Avatar
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    Valerna Softpaws (Sargatanas)

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    Would love to see Dancerclass in it, with debuffing spells like the Songstress dances from FFX-2 ^^'

  2. #17

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    I would love to see Red Mage, Fencer, Ninja, Thief, and Oracle. There's plenty of more but it would just sound like I am naming any class/job I can think of at that point.

  3. #18

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    not sure what youre imagining when thinking about a red mage... but since you can use cross class abilities you can already create a makeshift red mage by using thm and adding some whm skills...

    from what ive heard a lot of ppl want ninja and samurai(me included). and i think yoshi partitially confirmed having at least thought about getting those two jobs in. and of course if they go for ninja i really hope it wont become a tank again like in ffxi. samurai was also in ffxi and was one of the most loved dd there was. hope they come with some cool armor and use one-handed weapons with a stance to go two-handed depending on skills needed. reading what i described right now it reminds me of the cnj's cleric stance.

    for those who want a blue mage, there is one in ffxi and ppl love it. so its possible. i just have no idea how theyd make him work with the already existing classes/jobs.

    well, enough ranting from me.^^

  4. #19
    The King's Shield The Summoner of Leviathan's Avatar
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    Patroclus Menoetius (Sargatanas)

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    Thief. Most definitely, yes.

    Geomancer as a job for CNJ would be awesome. Not too sure about a second job for THM though. Though likelihood for THM would see to be some sort of buff/debuffing job? Maybe something like a Green Mage/Time Mage? ? One more Discipline of Magic would be nice too.

    Also, something like a Mystic Knight/Rune Fencer would be good too.


  5. #20

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    Well, since the weapon of choice has a lot of influence on class/job development, I'll write down some ideas I would like to see realized.

    Rapier-style swords -> Red Mage / Blue Mage / Rune Fencer (Mystic Knight)
    Scythe -> Dark Knight
    Marauder -> Berserker (more DPS oriented than Warrior) / Geomancer
    Archer -> Ranger
    Gunner -> Corsair / Machinist (seriously, Machinist would be AWESOME)
    Dagger-user -> Dancer / Thief
    One-handed Axe -> Geomancer / Beastmaster (by the way, I loved dual-wielding WAR/NIN in FFXI... sad)
    Conjurer -> Time Mage
    Katana user -> Samurai
    Kunai/Wakizashi user -> Ninja

  6. #21
    Zachie Chan Recognized Member Ouch!'s Avatar
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    Swygwyrd Eryistyrmstn (Sargatanas)
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    I know a lot of people are talking about scythe/great sword for dark knight, but Yoshi-P has been using dark knight and paladin coming from gladiator as an example of two jobs from one class all the way back as far as Live Letter III. I'd love to see Berserker (or Viking!) as the second job for Marauder, though. Have it be a full-on damage dealer, especially now that one of WAR's most important abilities reduces damage dealt by 35%. I'd love seeing Berserker/Viking getting war hammers. They're close enough to great axes, right?

  7. #22

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    Quote Originally Posted by Ouch! View Post
    I know a lot of people are talking about scythe/great sword for dark knight, but Yoshi-P has been using dark knight and paladin coming from gladiator as an example of two jobs from one class all the way back as far as Live Letter III. I'd love to see Berserker (or Viking!) as the second job for Marauder, though. Have it be a full-on damage dealer, especially now that one of WAR's most important abilities reduces damage dealt by 35%. I'd love seeing Berserker/Viking getting war hammers. They're close enough to great axes, right?
    It'll be interesting to see largely opposing jobs branching off the same class. I've been thinking it would be hard to do because the base stats for Gladiator would make Dark Knight a crappy DPS, BUT... if they change it into a tank, then it might be an interesting take. Either that, or give Dark Knight a "two-handed" trait to make that sword swinging more dangerous. What do you think?

    You nailed it on the Berserker/Viking class btw! Just as WAR's abilities reduce its damage dealing potential, they could make it the inverse for Berserker/Viking.

  8. #23
    Zachie Chan Recognized Member Ouch!'s Avatar
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    The problem with giving dark knight a two-handed weapon ability is that too many of the abilities they'll carry over from gladiator are shield-based. I think it's most likely that we see dark knight as a tank, but functioning a bit differently than paladin. Where paladin is far and away the best single-target, damage-mitigating tank, I can see dark knight functioning more similarly to warrior's role in 1.x as a damage-dealing tank that's good at tanking multiple-smaller targets.

    I think it would be interesting to see dark knight as an off-tank damager dealer with an ability that allows it to deal more damage as it takes more damage. Perhaps it gets an area of effect darkness-based sword skill? It'll be interesting, and I'm certainly open to new interpretations of jobs similar to what they've done with scholar.

  9. #24

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    Quote Originally Posted by Ouch! View Post
    The problem with giving dark knight a two-handed weapon ability is that too many of the abilities they'll carry over from gladiator are shield-based. I think it's most likely that we see dark knight as a tank, but functioning a bit differently than paladin. Where paladin is far and away the best single-target, damage-mitigating tank, I can see dark knight functioning more similarly to warrior's role in 1.x as a damage-dealing tank that's good at tanking multiple-smaller targets.

    I think it would be interesting to see dark knight as an off-tank damager dealer with an ability that allows it to deal more damage as it takes more damage. Perhaps it gets an area of effect darkness-based sword skill? It'll be interesting, and I'm certainly open to new interpretations of jobs similar to what they've done with scholar.
    Very true! I liked the mechanics of FFXI's Blue Mage and the potential Puppetmaster had (not sure if it ever became a good job, but back in 2006~2007 it just sucked). Here's hoping for more of that creative juice

  10. #25

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    Thief and pirate crossed my mind, but the game puts so much focus on doing good that it would be hypocritical to be a thief.

    But if you look at some of the official art for the Maelstrom company, there is a pirate with a gun in it. Possible expansion? http://images.wikia.com/finalfantasy...er_%2B_Art.png

    I've always liked Red Mage, as well, but that's always been a self-sufficient kind of class. They have good damage, if I recall correctly, plus white and black magics. They wouldn't fit in with party play very well.

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