-
Famine Wolf
Recognized Member
Back when FFVII was a brand new game, I had one of those bootleg memory cards that had an absurd amount of space on it. I had multiple saves right before scenes or segments that I enjoyed. The flashback segment is one that I particularly played through a lot because I enjoyed the atmosphere and direction of how events played out, even though what was shown wasn't what actually happened in terms of key details.
I will admit that I enjoyed it far more the first time I played through it, but I just love when games integrate gameplay aspects to prove a story based point they are trying to make. Many people forget that Sephiroth's build up was very slow and deliberate. He is casually mentioned, but the game makes sure to let you know that the dude is terrifyingly powerful. The trail of blood sequence in the Shinra HQ was cool and all, but actually seeing Sephiroth in a rain soaked battle easily dispatch a powerful enemy through the confines of the battle system really hammered the point home. Many games use this sort of storytelling/gameplay tactic, and I find that most of the time it is a great way to let an element in a game unfold.
The cinematography of the whole scene was astounding, as well. The camera angles in places like the Shinra Mansion and the Mako Reactor helped support the tone of the story at the time. They aren't subtle or whatever, but they work. The spiral decent into the basement of the Shinra Mansion where Sephiroth pieces his past and motivations together was downright spooky.
Long story short, this is a part of the game I look forward to every single time. I can see how it can be a chore for some, but I prefer to soak in the presentation the game was aiming for.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules