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I did a Top 6. EVerything after this is more or less irrelevant.
6. Heavy Rain: In retrospect, a very flawed game. But I enjoyed it and few games come along that attempt to innovate the industry such as this.
5. Deus Ex: Human Revolution: This game is flawed in some respects, yes, but its engaging story, loads of style, and delightfully nonlinear way for players to find solutions to problems made it one of the more notable titles of the generation.
4. Skullgirls: This indie fighter was fun, exciting, and all-together a breath of fresh-air. With a presentation that was knowingly and delightfully exploitative, original and inventive characters, and deep and engaging play style, Skullgirls emerged as a favorite to many fighting game enthusiasts.
3. Team Fortress 2: More RTS than FPS, imo. Team Fortress 2 is a silly, over-the-top game with a deep strategic element and loads of playstyles to adapt to. If more FPS'es moved towards this direction, I'd enjoy the genre immensely more.
2. Xenoblade Chronicles: Really the most logical next step for JRPG's, I amazed it took so long for the genre to reach this level. With a great storyline and likable characters reminiscent of sci-fi novels, an amazingly fresh, fast, and strategic battle system, and a wide and original world to explore, Xenoblade is a landmark for the genre.
1. Fallout New Vegas: Fallout 3 was a major letdown, as I felt it betrayed what made Fallout what it was, turning a largely political series into a morally black-and-white Hollywood explosion-fest. New Vegas largely fixed those problems, and was one of the most though-provoking, well-written, and all-together enjoyable experiences in years.
This generation was, for the most part, awful when you're not a very action-oriented gamer such as myself. Making me not include handhelds or PC on this list was downright cruel.
Yes, I am a gaming curmudgeon, but I was thoroughly angry that games felt the need to become so overwhelmingly cinematic and action-based, largely throwing out the innovations previous years have made in the industry in the hopes of making an interactive Hollywood.
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