Quote Originally Posted by Skyblade View Post
Multiplayer has seven new units. Sure getting Lurkers back for the Zerg is great, but every other gameplay change was a per-expansion patch.
The thing to keep in mind is that while saying something like "they added seven units" doesn't sound like much of a change, those units and the old ones don't exist in a vacuum and can't be judged on their own abilities and stats alone. How they interact with other units, timings, and strategies also plays a big role in how they change the game, and the ripple effect caused by adding a few units can be huge. It'd be a bit like adding two or three new units to chess. There'd be such a huge impact on how the game is played that it's like someone just came over to the game you used to play and upended the table on you.

And even that's not the best analogy since some old units did change in HOTS from their WOL counterparts. Just looking at Terrans alone, Reapers base speed is now their former upgraded speed, they lost the building attack and bonus light damage from HOTS, don't require a techlab to build, and they heal automatically out of battle. Siege Tanks don't need to research siege mode anymore, they simply come with it standard. Medivacs also got emergency thrusters (might not be the actual name) so they can pop off the ability and get a major speed boost. Those are pretty big changes on their own, and just does all the more to shake up the game from what it was in HOTS. And Zerg and Protoss both got some changes to WOL units as well.

All added up, it amounts to some interesting times ahead as players adapt old strategies and create new ones to cope.