You're ignoring the point, which is: Why do they all have male protagonists? In the vast majority of games, a male protagonist is default. It's expected. It's "normal." I think you're being naive if you think a Halo game with a female Master Chief would have sold as well to a mass audience as the games did with the gravelly voiced male lead.
Similarly, a lot of other examples don't do much to disprove the fact that female leads are pretty marginalized. The Metroid Prime games each only sold a bit more than a million copies. Maybe something like two million lifetime, far lower than the ~10 million Call of Duty sells annually (obviously it's one of the most popular franchises on the planet, but the point is Metroid is very small in comparison). Heavenly Sword was pretty much a flop. Mirror's Edge is well-loved, but only sold about two million. That is pretty decent. Bayonetta wouldn't have a sequel if Nintendo didn't step in to publish the second game as an exclusive for the Wii U.
Sexism can play a role without being overtly malicious. Sometimes it is malicious, as TSoL pointed out about Anita Sarkeesian's Tropes vs. Women series. But other times it's there, affecting the decisions people make and the way things are presented, and it's easy to overlook because it just seems normal.




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