Actually, if you want to get technical here, of the 7 console exclusives you named, all of them except FFXIII-2 were either made by a first party development studio, or published by a first party company (if nintendo's footing the bill for development, I'd say it's really no different than if they did it themselves really since there's no chance it will be on another platform).
Which actually lends some credence to my point. There aren't many games being released by third party developers under platform independent publishers that are exclusive any more, and I don't expect that number to grow any time soon. If anything, I see it shrinking even more as more Japanese developers become familiar with PC development and have an easier time porting things from systems like the PS4 to that platform. It really is just getting harder for most third parties to be in the AAA game space without casting a wide sales net, and with the success of platforms like Steam and more standardized PC style consoles, getting into that PC space is only getting easier for everyone, even companies that traditionally weren't in that market.
I'm not saying console gaming is going to up and disappear and be irrelevant next year or anything, only that many of the barriers making PC ports difficult in the past are just up and vanishing now.






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