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Thread: A couple of noob questions

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    Default A couple of noob questions

    Having played FFTA in my youth, a few weeks ago I just felt like playing it again. Now, I was wondering about the best jobs for my team and started googling, but that made things more complicated than really helping me.

    So I hope you guys don't mind asking a few questions that might be considered noob-ish.

    First of all: Does the job team members have when they're getting recruited have an impact on their power as that class? For example, if I recruit a human black mage are his black magic abilities stronger than a soldier who I then turned into a black mage?

    I got that idea because I read a few threads about the best jobs and in some of them it said "recruited as job x/raised as job y". Does this mean that if I want to get the paladin/hunter combo, I have to recruit a paladin and then switch him to hunter?

    Thirdly: Since a character can use the abilities of 2 jobs: Is it recommended to fully train the first job (in the aforementioned example that would be learning all paladin skills) and then moving on to learning all hunter skills or should I switch the jobs all the time?


    And lastly: Seeing as you start with 6 clan members is it more useful to simply play with those or should I switch to other clan members I recruited later? I think the latter gives me a disadvantage, because the first 6 clan members naturally have the chance to gather the most EXP in the game?


    I hope you guys can help me... thanks in advance!

  2. #2
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by Roar View Post

    First of all: Does the job team members have when they're getting recruited have an impact on their power as that class? For example, if I recruit a human black mage are his black magic abilities stronger than a soldier who I then turned into a black mage?
    It shouldn't have too much effect unless we're dealing with high level recruits I would think. In the very beginning of the game, the levels of the class should be so low that their starting class would not matter too much, cause you'll have plenty of time and levels to craft them into what you need.

    I got that idea because I read a few threads about the best jobs and in some of them it said "recruited as job x/raised as job y". Does this mean that if I want to get the paladin/hunter combo, I have to recruit a paladin and then switch him to hunter?
    It really shouldn't matter too much. Granted if you simply want to stick to a Paladin/Hunter combo only then you might want to just recruit the one class and transfer him over when you want to but I often feel that getting a mix of classes tend to create more well rounded characters so I wouldn't be afraid to have the character for example, level as a Ninja or Fighter a bit just to take advantage of their strength and Speed bonuses.

    Thirdly: Since a character can use the abilities of 2 jobs: Is it recommended to fully train the first job (in the aforementioned example that would be learning all paladin skills) and then moving on to learning all hunter skills or should I switch the jobs all the time?
    Chances are the game won't let you, since you're kind of at the mercy of getting gear that teaches abilities in the game, chances are you won't have the ability to teach them every skill until late in the game, so its fine if you want to play around with switching job classes.

    And lastly: Seeing as you start with 6 clan members is it more useful to simply play with those or should I switch to other clan members I recruited later? I think the latter gives me a disadvantage, because the first 6 clan members naturally have the chance to gather the most EXP in the game?
    This is up to you and what your long term plans are. If you want your final party to be very specific builds, then it might be best to just stick with the main unit though it is wise to pick up new recruits because if you want to complete all 300 missions, you'll have to send your high level characters out on missions eventually so its wise to have a secondary "backup" team to fill the slot when you need your main forces to go on missions. Whether you build this backup team as good as the first really depends on you, some people like building a strong secondary team while others simply build them good enough to win fights and basically use them as stand-ins to get 100% completion.

  3. #3
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    Quote Originally Posted by Roar View Post
    Having played FFTA in my youth, a few weeks ago I just felt like playing it again. Now, I was wondering about the best jobs for my team and started googling, but that made things more complicated than really helping me.

    So I hope you guys don't mind asking a few questions that might be considered noob-ish.

    First of all: Does the job team members have when they're getting recruited have an impact on their power as that class? For example, if I recruit a human black mage are his black magic abilities stronger than a soldier who I then turned into a black mage?

    I got that idea because I read a few threads about the best jobs and in some of them it said "recruited as job x/raised as job y". Does this mean that if I want to get the paladin/hunter combo, I have to recruit a paladin and then switch him to hunter?

    Thirdly: Since a character can use the abilities of 2 jobs: Is it recommended to fully train the first job (in the aforementioned example that would be learning all paladin skills) and then moving on to learning all hunter skills or should I switch the jobs all the time?


    And lastly: Seeing as you start with 6 clan members is it more useful to simply play with those or should I switch to other clan members I recruited later? I think the latter gives me a disadvantage, because the first 6 clan members naturally have the chance to gather the most EXP in the game?


    I hope you guys can help me... thanks in advance!
    Every job has two stat setups. The first is the job's "Base Stats". These are the stats that a Level 1 character with that job would have. Next are the "Growth Stats". Each time a character with that job gains a level, their stats increase by the growth amount (each has a slight variance, but we'll ignore that for now).

    So let's say you recruit a level 10 Black Mage. Their stats are the Black Mage's base stats, plus 9 levels of the growth stats.

    If you then want to make this character a Fighter, you have to keep in mind that he has ten levels of stats as a mage, so his strength will not be as high as a character recruited and trained as a Fighter would.

    For each character, then, you want to consider the various stat benefits, and how you want the character to grow. Your early characters do have the advantage of joining at lower levels, but they also have some disadvantages. You lack gear for multiple job setups early on, which makes it harder to level them up in jobs you want, and you also lack the ability to get them AP without gaining EXP early on, which can make it hard to unlock the more advanced jobs (which usually have better growth rates) without gaining levels in jobs you don't want. And, of course, they have fixed base stats, because they always join as those particular jobs, whether you want them to or not.
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

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